Originally posted by HuangShang
well i think some should just be cost increases esp. for things like the bible
well i think some should just be cost increases esp. for things like the bible
+2 happiness for Gutenberg's Bible would be too good, that and immune to conversion. IMO GB already has a nice flavour with only preventing conversion. You either need it or you don't. If it's got +2 happiness for the rest of the game, you definitely want it. It removes the choice if a wonder is that good.
build everywhere would not be very overpowered if they are obsolete early enough, ie. make all of them last just long enough to that it is better than building it everywhere but barely.
Also people are still going to build the buildings if the wonder goes obsolete, so if you're getting +20% sci with Computer Centers then it goes obsolete, why not just let the wonder give straight +20% science and not Computer Centers?
The flavour of the wonder is that it gives the bonus of the building, and the bonus of not having to build the building. If it goes obsolete, it removes half the point of it.
It is kind of painful to make the building weaker to compensate for a wonder. In the case of computer center, it is late in the game and at that time the buildings have gotten better along, and I assume this is because of some inflationary effects
As I mentioned above, with really powerful "building everywhere" wonders, perhaps the only solution is to give the bonus straight (no building everywhere), but make it go obsolete. So the Internet gives +10% science instead, and goes obsolete at say Neural Interface for example.
For Central Matter Decompiler it's more difficult, because we can't make wonders reduce pollution.
Ramayana is too powerful, but I dont like making it obsolete. +1 happiness forever is not that unbalanced when u have stop one of your 2-3 cities for a long time in the early game.
If Ramayana was +1 happiness all game, it would be the best wonder again. It would remove choice from the wonders.
the real problem with overpowered wonders is that small nations cant actually use them to catch up no? is there a way to orient wonders to balance games more? as opposed to balancing effects?
We really need to make it so wonders have to be chosen carefully, you can't simply start building every one that you research. We could say only 1 or 2 wonders per city? It would remove a lot of the cheesey-tactics involved in using a mega-production city to build all your wonders.
as for the pyramid, more gold is fun, but i had always wanted a +growth for the early game (like stonehenge). perhaps the pyramids, which IRL is undeniably the most ageless wonder (in fact we dont know how old it is and it still looks in good shape), should be a new type of wonder that gives a little of a lot: gold (100 still, its so small), growth (+2.5%), production (+1%), little happiness (-5% war discontent + -10% capital distance)
Also remember we want to change as little as possible to achieve more balance and interesting gameplay. IMO Pyramids should keep its CtP2 flavour of giving gold in some form.
The human could really churn out gold...
Now i've attached a scan of the wonders...
Leave a comment: