Protra,
I should note that with 577 if you add:
NoAIProductionDeficit
NoAIGoldDeficit
AICityDefenderBonus
to your difficulty DB at whatever level you play you'll see A LOT more fight from the AI because they can build units without the 'cant support units penalty'
I should note that with 577 if you add:
NoAIProductionDeficit
NoAIGoldDeficit
AICityDefenderBonus
to your difficulty DB at whatever level you play you'll see A LOT more fight from the AI because they can build units without the 'cant support units penalty'

Might want to modify the code for the "optimize" push button in the cities. Example I saw: Size 29 city, push optimize, 0 workers as entertainers for a happiness of 83, 5 became farmers for 572 food, 4 became laborers for 854 production, 0 merchants for 193, and 2 scientists for 484 - that's 11 people not gathering resources from around the city. 
).
, but I think some "playable" version should be released soon in order to keep the interest of the few people currently visiting this forum alive and maybe even gain the interest of more people who seem to peek in from time to time looking for a "playable" alternative to Civ4*.
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