Originally posted by percuno
I didn't get any popup at all when attacking barbarians, so I just left him there and took my frustrations out on the Japanese.
I didn't get any popup at all when attacking barbarians, so I just left him there and took my frustrations out on the Japanese
Is there anything I have to do with the files in "database flags.zip"?



. There must be a piece of code somewhere that triggers a warning if you pillage a tile improvement and needs an additional check -- something like (theTiOwner != theCurrentPlayer && theTiOwner > -1), or even better (theTiOwner != theCurrentPlayer && theTiOwner > 0) to avoid warnings if just good old barbs are concerned
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. But the cause of the crash has been fixed in the sourcecode (by Martin who also created the SLIC-workaround I believe). Of course if we re-introduced the "neutral tile improvement pillage prevention SLIC" the symptom would be cured
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Pain in the butt having to clear them from enemy territory that I am attempting to annex
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