Protra3211:
Yes, from what I have read, the Cradle of Man and the Apolyton Pack seem to represent the best of the early CTP2 mods. However, as you so correctly say, the Ages of Man mod (add-on) is currently clearly THE CTP2 mod to have.
Certainly ai is an extremely important aspect for players who are looking for the ultimate challenge on the higher (more difficult) game settings. From what I hear, AOM certainly packs a considerable punch in this regard .... as the ai is virtually capable of "thinking" and effectively countering most player-based strategies.
However, Stan Karp (the developer of the AOM mod), notes that the AOM SLIC code is not compatible with the CTP2 source code (due to a problem with the SLIC Arrays). This is very sad .... but hopefully one of the talented programmers attached to the CTP2 source code project might yet be able to devise an elegant method of being able to introduce the 23 new concepts that Stan added to the AOM mod.
Therefore, in summary, I feel that it would be a great and noble goal for the CTP2 source code project to aim to develop (make available to the community) the ULTIMATE CTP2 MOD (ADD-ON) which incorporates:
# The removal of the vast majority of bugs that so negatively affected gameplay in the original (commercial) version of CTP2
# The incorporation of all the worthy user-made ADDITIVE features that appeared in mods such as the Cradle of Man and the Apolyton Pack as well as (imho most importantly) the Ages of Man mod (with its 23 new concepts)
# The possible incorporation of material from acclaimed mods for some of the other Civ games (such as the Double Your Pleasure mod for Civ 3)
# The possible inclusion of some of the well-beloved features appearing in SMAC for the futuristic CTP2 eras where this technology would belong. [I fully realise this is possibly the most contraversial suggestion as SMAC is one of those games that Civ fans appear to either love or hate.
It would seem that the release of the CTP2 source code has provided the Civ modding community with a seemingly unique opportunity to be able to create the "Civ game to end all Civ games". Sure, the advent of Civ 4 is exciting .... but the ongoing development of a version of CTP2 that effectively combines ALL the best features of the existing Civ games as well as the most appropriate community-based suggestions (wishes) would most surely "knock the socks off" Civ 4 (or, indeed, a future Civ5).
THIS IS THE CHALLENGE ....
Yes, from what I have read, the Cradle of Man and the Apolyton Pack seem to represent the best of the early CTP2 mods. However, as you so correctly say, the Ages of Man mod (add-on) is currently clearly THE CTP2 mod to have.
Certainly ai is an extremely important aspect for players who are looking for the ultimate challenge on the higher (more difficult) game settings. From what I hear, AOM certainly packs a considerable punch in this regard .... as the ai is virtually capable of "thinking" and effectively countering most player-based strategies.
However, Stan Karp (the developer of the AOM mod), notes that the AOM SLIC code is not compatible with the CTP2 source code (due to a problem with the SLIC Arrays). This is very sad .... but hopefully one of the talented programmers attached to the CTP2 source code project might yet be able to devise an elegant method of being able to introduce the 23 new concepts that Stan added to the AOM mod.
Therefore, in summary, I feel that it would be a great and noble goal for the CTP2 source code project to aim to develop (make available to the community) the ULTIMATE CTP2 MOD (ADD-ON) which incorporates:
# The removal of the vast majority of bugs that so negatively affected gameplay in the original (commercial) version of CTP2
# The incorporation of all the worthy user-made ADDITIVE features that appeared in mods such as the Cradle of Man and the Apolyton Pack as well as (imho most importantly) the Ages of Man mod (with its 23 new concepts)
# The possible incorporation of material from acclaimed mods for some of the other Civ games (such as the Double Your Pleasure mod for Civ 3)
# The possible inclusion of some of the well-beloved features appearing in SMAC for the futuristic CTP2 eras where this technology would belong. [I fully realise this is possibly the most contraversial suggestion as SMAC is one of those games that Civ fans appear to either love or hate.
It would seem that the release of the CTP2 source code has provided the Civ modding community with a seemingly unique opportunity to be able to create the "Civ game to end all Civ games". Sure, the advent of Civ 4 is exciting .... but the ongoing development of a version of CTP2 that effectively combines ALL the best features of the existing Civ games as well as the most appropriate community-based suggestions (wishes) would most surely "knock the socks off" Civ 4 (or, indeed, a future Civ5).
THIS IS THE CHALLENGE ....
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