Please forgive a non-programmer posting at this hallowed forum.
However, in view of all the great mods (especially Stan Karp's AOM mod) that have already been created for CTP2 as well as some of the additional ideas that have featured in some of the Civ 3 mods (such as the widely acclaimed DYP mod), I was wondering whether the CTP2 Sorce Code project might be able to be adapted to somehow accommodate them?
Here is a (probably very bad) suggestion:
Once the basic CTP2 code has been amended (rendered bug-free, etc.) to everyone's liking, would it be possible for all the major components (especially the additive features) included in these user-made mods to be released as a series of separate (BUT COMPATIBLE) modules that could be added separately to CPT2. In this way, it should be feasible for the player to make CTP2 as simple (basic version) or as complex (with most of the available mod components) as s/he wants.
It has always been my regret (especially with Civ 3 and no doubt with the soon-to-be-released Civ4) that there are so many different user-made mods that (at least from a theoretical perspective) seem potentially compatible with each other. However, as they are all different products, it is sadly not possible to combine them .... although Stan Karp has seemingly come close to this with his massive (and magnificent) AOM mod.
Perhaps it might also be feasible to actually ADD new civilizations rather than have to SUBSTITUTE them as was the general rule for such Civ 3 mods.
Therefore, in summary, it would be great to be able to ADD these new features to CTP2 without having to LOOSE any other existing content.
Just a thought .....
However, in view of all the great mods (especially Stan Karp's AOM mod) that have already been created for CTP2 as well as some of the additional ideas that have featured in some of the Civ 3 mods (such as the widely acclaimed DYP mod), I was wondering whether the CTP2 Sorce Code project might be able to be adapted to somehow accommodate them?
Here is a (probably very bad) suggestion:
Once the basic CTP2 code has been amended (rendered bug-free, etc.) to everyone's liking, would it be possible for all the major components (especially the additive features) included in these user-made mods to be released as a series of separate (BUT COMPATIBLE) modules that could be added separately to CPT2. In this way, it should be feasible for the player to make CTP2 as simple (basic version) or as complex (with most of the available mod components) as s/he wants.
It has always been my regret (especially with Civ 3 and no doubt with the soon-to-be-released Civ4) that there are so many different user-made mods that (at least from a theoretical perspective) seem potentially compatible with each other. However, as they are all different products, it is sadly not possible to combine them .... although Stan Karp has seemingly come close to this with his massive (and magnificent) AOM mod.
Perhaps it might also be feasible to actually ADD new civilizations rather than have to SUBSTITUTE them as was the general rule for such Civ 3 mods.
Therefore, in summary, it would be great to be able to ADD these new features to CTP2 without having to LOOSE any other existing content.
Just a thought .....
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