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  • Revision 850

    Cleaned the code regarding checking cities for buildings and wonders:
    modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
    modified trunk/ctp2_code/gs/gameobj/CityData.cpp
    modified trunk/ctp2_code/gs/gameobj/citydata.h
    modified trunk/ctp2_code/gs/gameobj/FeatTracker.cpp
    modified trunk/ctp2_code/gs/gameobj/Player.cpp
    modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
    modified trunk/ctp2_code/gs/slic/slicfunc.cpp
    modified trunk/ctp2_code/ui/interface/CityEspionage.cpp
    modified trunk/ctp2_code/ui/interface/citywindow.cpp
    modified trunk/ctp2_code/ui/interface/scenarioeditor.cpp
    Civ2 military advisor: "No complaints, Sir!"

    Comment


    • Revision 851: Separated the settle event from the settle in city event

      Improved debugging:
      modified trunk/ctp2_code/gs/world/WrldCity.cpp

      Updated the Apolyton CTP2 source code readme:
      modified trunk/Apolyton CTP2 Source Code_Readme.txt

      DBGen now build the religion database files in all configurations:
      modified trunk/ctp2_code/ctp/civctp.dsp

      A newly founded city does not look at first like a sea city anymore:
      modified trunk/ctp2_code/gfx/spritesys/UnitActor.cpp
      modified trunk/ctp2_code/gfx/spritesys/UnitActor.h
      modified trunk/ctp2_code/gs/world/UnseenCell.cpp

      Separated the settle event from the settle in city event:
      modified trunk/ctp2_code/gs/events/GameEventDescription.h
      modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
      modified trunk/ctp2_code/gs/gameobj/ArmyData.h
      modified trunk/ctp2_code/gs/gameobj/armyevent.cpp
      modified trunk/ctp2_code/gs/gameobj/Order.cpp
      modified trunk/ctp2_code/gs/gameobj/Player.cpp
      modified trunk/ctp2_code/gs/gameobj/player.h
      modified trunk/ctp2_code/gs/gameobj/PlayerEvent.cpp
      modified trunk/ctp2_code/gs/gameobj/Unit.cpp
      modified trunk/ctp2_code/gs/gameobj/Unit.h
      modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
      modified trunk/ctp2_code/gs/gameobj/UnitData.h
      modified trunk/ctp2_data/default/gamedata/Orders.txt
      added trunk/ctp2_data/default/graphics/pictures/upsi48.tga
      added trunk/ctp2_data/default/graphics/pictures/upsi48d.tga
      modified trunk/ctp2_data/english/gamedata/gl_str.txt
      modified trunk/ctp2_data/english/gamedata/info_str.txt
      modified trunk/ctp2_data/english/gamedata/ldl_str.txt
      modified trunk/ctp2_data/french/gamedata/gl_str.txt
      modified trunk/ctp2_data/french/gamedata/Info_str.txt
      modified trunk/ctp2_data/french/gamedata/ldl_str.txt
      modified trunk/ctp2_data/german/gamedata/gl_str.txt
      modified trunk/ctp2_data/german/gamedata/ldl_str.txt
      modified trunk/ctp2_data/italian/gamedata/gl_str.txt
      modified trunk/ctp2_data/italian/gamedata/info_str.txt
      modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
      modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
      modified trunk/ctp2_data/spanish/gamedata/gl_str.txt
      modified trunk/ctp2_data/spanish/gamedata/info_str.txt
      modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
      Civ2 military advisor: "No complaints, Sir!"

      Comment


      • Revision 852:

        Cleaned the AI unit movement files:
        modified trunk/ctp2_code/ai/strategy/agents/agent.cpp
        modified trunk/ctp2_code/ai/strategy/agents/agent.h
        modified trunk/ctp2_code/ai/strategy/agents/ctpagent.cpp
        modified trunk/ctp2_code/ai/strategy/goals/ctpgoal.cpp
        modified trunk/ctp2_code/ai/strategy/goals/Goal.cpp
        modified trunk/ctp2_code/ai/strategy/scheduler/Plan.cpp
        modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp
        modified trunk/ctp2_code/ai/strategy/scheduler/Scheduler.h
        modified trunk/ctp2_code/ai/strategy/scheduler/scheduler_types.h
        modified trunk/ctp2_code/ai/strategy/squads/Squad.cpp
        modified trunk/ctp2_code/ai/strategy/squads/Squad.h
        modified trunk/ctp2_code/ai/strategy/squads/squad_Strength.cpp
        modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
        Civ2 military advisor: "No complaints, Sir!"

        Comment


        • Revision 853: The Great Wall prevents Barbarians from popping up in protected empires and Barbarians do not attack goals protected by the Great Wall

          Cleaned files:
          modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
          modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp

          Fixed a small bug from the last revision:
          modified trunk/ctp2_code/ai/strategy/agents/ctpagent.cpp

          Removed an event error:
          modified trunk/ctp2_code/gs/gameobj/combatevent.cpp
          modified trunk/ctp2_code/gs/gameobj/CTP2Combat.cpp

          Barbarians do not attack goals of owners that have a Barbarian protection wonder:
          modified trunk/ctp2_code/ai/strategy/goals/ctpgoal.cpp

          Barbarians do not show up in empires that are protected against Barbarians by a wonder:
          modified trunk/ctp2_code/gs/gameobj/barbarians.cpp
          modified trunk/ctp2_code/gs/gameobj/Barbarians.h
          Civ2 military advisor: "No complaints, Sir!"

          Comment


          • Revision 854: Improved AI watching:

            Some cleanings:
            modified trunk/ctp2_code/gs/gameobj/CityEvent.cpp
            modified trunk/ctp2_code/ui/interface/CityControlPanel.cpp

            The map is centered only if the auto center option is active:
            modified trunk/ctp2_code/gfx/spritesys/directorevent.cpp
            modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
            modified trunk/ctp2_code/ui/aui_ctp2/SelItem.cpp
            modified trunk/ctp2_code/ui/interface/interfaceevent.cpp

            The city tab of the control panel is updated, even if the visible player is a robot:
            modified trunk/ctp2_code/gs/gameobj/Player.cpp
            modified trunk/ctp2_code/ui/aui_ctp2/SelItemEvent.cpp
            Civ2 military advisor: "No complaints, Sir!"

            Comment


            • Revision 855: Fixed a crash concerning slic event debugging

              Some cleanings:
              modified trunk/ctp2_code/gs/slic/SlicFrame.cpp
              modified trunk/ctp2_code/gs/slic/SlicFrame.h

              Slic file paths are even saved if slic debugging is off, so that there is no problem if slic debugging is set on without reloading slic:
              modified trunk/ctp2_code/gs/slic/slicif.cpp
              Civ2 military advisor: "No complaints, Sir!"

              Comment


              • Revision 856: The graphics of the various road types are now dependent on the TilesetIndex in the tileimp.txt

                Some cleanings:
                modified trunk/ctp2_code/gs/world/World.h
                modified trunk/ctp2_code/gs/world/WrlEnv.cpp
                modified trunk/ctp2_data/default/gamedata/Units.txt

                Added missing strings, and new and corrected translations:
                modified trunk/ctp2_data/english/gamedata/ldl_str.txt
                modified trunk/ctp2_data/french/gamedata/gl_str.txt
                modified trunk/ctp2_data/french/gamedata/Info_str.txt
                modified trunk/ctp2_data/french/gamedata/ldl_str.txt
                modified trunk/ctp2_data/german/gamedata/ldl_str.txt
                modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
                modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt

                Set the maximum number of tile improvement graphics read from the tile file to 1024:
                modified trunk/ctp2_code/gfx/tilesys/tileset.h

                Added instructions on how to use the TilesetIndex flag:
                modified trunk/ctp2_data/default/gamedata/tileimp.txt

                Exposed the TilesetIndex of roads, railroads, maglevs and undersea tunnels to the tileimp.txt:
                modified trunk/ctp2_code/gfx/tilesys/tiledmap.h
                modified trunk/ctp2_code/gfx/tilesys/tiledraw.cpp
                modified trunk/ctp2_code/gfx/tilesys/tiledrawroad.cpp
                modified trunk/ctp2_code/gfx/tilesys/TileDrawRoad.h
                Civ2 military advisor: "No complaints, Sir!"

                Comment


                • Revision 857: The AI selects a new government or new advance when it discovers a new advance or government

                  Some cleanings:
                  modified trunk/ctp2_code/ai/ctpai.cpp
                  modified trunk/ctp2_code/gs/gameobj/Advances.cpp
                  modified trunk/ctp2_code/gs/gameobj/Advances.h
                  modified trunk/ctp2_code/gs/gameobj/PlayerEvent.cpp
                  modified trunk/ctp2_data/french/gamedata/civ_str.txt

                  The AI selects a new advance when it discovers an advance and it selects a new goverenment when it discovers a new goverenment:
                  modified trunk/ctp2_code/ai/ctpai.h
                  modified trunk/ctp2_code/gs/gameobj/Player.cpp
                  Civ2 military advisor: "No complaints, Sir!"

                  Comment


                  • Revision 858 (trunk) Non-functional changes: solved compiler complaints, improved support for non-Microsoft compilers.

                    Modified: ctp2_code\ctp\ctp2_utils\AvlTree.h
                    Modified: ctp2_code\ctp\ctp2_utils\c3files.cpp
                    Modified: ctp2_code\gfx\gfx_utils\ColorSet.cpp
                    Modified: ctp2_code\gfx\gfx_utils\gfx_options.cpp
                    Modified: ctp2_code\gfx\gfx_utils\gfx_options.h
                    Modified: ctp2_code\gfx\spritesys\SpriteGroupList.cpp
                    Modified: ctp2_code\gs\fileio\StartingPosition.h
                    Modified: ctp2_code\gs\fileio\prjfile.cpp
                    Modified: ctp2_code\gs\utility\Globals.h
                    Modified: ctp2_code\libs\anet\h\dppack1.h
                    Modified: ctp2_code\libs\anet\h\dppackn.h
                    Modified: ctp2_code\libs\anet\h\dpunpack.h
                    Modified: ctp2_code\libs\miles\mss.h
                    Modified: ctp2_code\robot\utility\RandTest.cpp
                    Modified: ctp2_code\sound\gamesounds.h
                    Modified: ctp2_code\ui\aui_common\aui_bitmapfont.cpp
                    Modified: ctp2_code\ui\aui_common\aui_blitter.cpp
                    Modified: ctp2_code\ui\aui_common\aui_button.h
                    Modified: ctp2_code\ui\aui_common\aui_input.h
                    Modified: ctp2_code\ui\aui_common\aui_moviebutton.h
                    Modified: ctp2_code\ui\aui_common\aui_switch.h
                    Modified: ctp2_code\ui\aui_directx\aui_directblitter.h
                    Modified: ctp2_code\ui\aui_directx\aui_directkeyboard.cpp
                    Modified: ctp2_code\ui\aui_directx\aui_directsurface.h
                    Modified: ctp2_code\ui\netshell\allinonewindow.cpp

                    Comment


                    • Revision 859 (Linux) - Updated Linux readme to include missing steps

                      M doc/README.linux

                      Comment


                      • Revision 860: Some cleanings and fixings:

                        Some cleanings:
                        modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp
                        modified trunk/ctp2_code/ctp/ctp2_utils/c3cmdline.cpp
                        modified trunk/ctp2_code/gfx/tilesys/tiledmap.cpp
                        modified trunk/ctp2_code/gfx/tilesys/tiledmap.h
                        modified trunk/ctp2_code/gs/gameobj/ObjPool.cpp
                        modified trunk/ctp2_code/gs/gameobj/ObjPool.h
                        modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
                        modified trunk/ctp2_code/gs/world/cellunitlist.cpp

                        Some BOOL to bool conversions and started to clean up the player visibility check:
                        modified trunk/ctp2_code/gs/slic/slicfunc.cpp
                        modified trunk/ctp2_code/gs/world/World.h
                        modified trunk/ctp2_code/gs/world/WrlUnit.cpp
                        modified trunk/ctp2_code/ui/aui_ctp2/SelItem.cpp
                        modified trunk/ctp2_code/ui/aui_ctp2/SelItem.h
                        modified trunk/ctp2_code/ui/aui_ctp2/SelItemClick.cpp

                        Fixed an incorrect use parentheses in the RiotCasualities method. This may fix a crash.
                        modified trunk/ctp2_code/gs/gameobj/CityData.cpp

                        A new game can be started again:
                        modified trunk/ctp2_code/ai/ctpai.cpp
                        modified trunk/ctp2_code/ai/diplomacy/diplomat.cpp
                        modified trunk/ctp2_code/ai/diplomacy/Diplomat.h
                        Civ2 military advisor: "No complaints, Sir!"

                        Comment


                        • Revision 861: Some some bugs including a bug that prevented the AI from attacking:

                          Some cleanings:
                          modified trunk/ctp2_code/gs/utility/Globals.h
                          modified trunk/ctp2_code/ui/aui_common/aui_blitter.cpp
                          modified trunk/ctp2_code/ui/interface/dipwizard.cpp

                          The RunCombat event doesn't check anymore whether its army argument is valid:
                          modified trunk/ctp2_code/gs/events/GameEventDescription.h
                          modified trunk/ctp2_code/gs/gameobj/armyevent.cpp
                          modified trunk/ctp2_code/gs/gameobj/combatevent.cpp
                          modified trunk/ctp2_code/gs/gameobj/CTP2Combat.cpp
                          modified trunk/ctp2_code/gs/gameobj/CTP2Combat.h

                          Removed a bug that prevented the AI from attacking and when units try to debark from a ship an empty army is only created if those unit can debark:
                          modified trunk/ctp2_code/gs/gameobj/Army.h
                          modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
                          modified trunk/ctp2_code/gs/gameobj/ArmyData.h
                          modified trunk/ctp2_code/gs/gameobj/UnitData.cpp
                          Civ2 military advisor: "No complaints, Sir!"

                          Comment


                          • Revision 862: Fixed an event error concerning waking units

                            Some cleanings:
                            modified trunk/ctp2_code/gs/gameobj/armyevent.cpp

                            Added SHOW_ASSERTS compiler flag to allow asserts be shown in no debug versions:
                            modified trunk/ctp2_code/ctp/ctp2_utils/c3debug.h

                            Cleaned up unit waking, this fixes an event error:
                            modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp
                            Civ2 military advisor: "No complaints, Sir!"

                            Comment


                            • Revision 866

                              Updated the readme:
                              modified trunk/doc/user/playtest/Apolyton_README.txt
                              Civ2 military advisor: "No complaints, Sir!"

                              Comment


                              • Revision 867

                                Fixed the progress bar in the city manager so that it does not go over its boundaries if there is more production accumulated than needed to complete the build item:
                                modified trunk/ctp2_code/ui/interface/citywindow.cpp
                                Civ2 military advisor: "No complaints, Sir!"

                                Comment

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