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  • Revision 685

    Some cleanings, fixings and a new user profile option:

    Cleaned files a little bit:
    modified trunk/ctp2_code/ai/strategy/scheduler/scheduler.cpp
    modified trunk/ctp2_code/ai/strategy/squads/squad_Strength.cpp
    modified trunk/ctp2_code/gs/gameobj/GoodyHuts.cpp

    Translated some string:
    modified trunk/ctp2_data/german/gamedata/gl_str.txt

    Made sure that you cannot get units from goody huts whose prerequisite advance is unresearchable:
    modified trunk/ctp2_code/gs/gameobj/Advances.cpp

    Made sure that the elephant warrior does not show up in the Great Library:
    modified trunk/ctp2_data/default/gamedata/Units.txt

    Added Upgrade user profile option so that I can test and compare my games without the interference of unit upgrading:
    modified trunk/ctp2_code/gs/database/profileDB.cpp
    modified trunk/ctp2_code/gs/database/profileDB.h
    modified trunk/ctp2_code/gs/gameobj/ArmyData.cpp

    Added new text for the new user profile option:
    modified trunk/ctp2_data/english/gamedata/ldl_str.txt
    modified trunk/ctp2_data/french/gamedata/ldl_str.txt
    modified trunk/ctp2_data/german/gamedata/ldl_str.txt
    modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
    modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
    modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt
    Civ2 military advisor: "No complaints, Sir!"

    Comment


    • Revision 686

      Handled double surface locking problem and a possible mouse move crash. But there may be more problems left.

      Modified: ctp2_code\gfx\tilesys\tiledraw.cpp

      Other small corrections

      Modified: ctp2_code\gfx\spritesys\Sprite.h
      Modified: ctp2_code\gfx\spritesys\SpriteGroup.cpp
      Modified: ctp2_code\gfx\tilesys\tiledmap.cpp
      Modified: ctp2_code\gfx\tilesys\tiledmap.h
      Modified: ctp2_code\gfx\tilesys\TileHighlight.cpp
      Modified: ctp2_code\gs\gameobj\unitevent.cpp
      Modified: ctp2_code\gs\gameobj\Vision.cpp
      Modified: ctp2_code\gs\utility\Globals.h

      Comment


      • Revision 687

        tiledmap.cpp & h
        tiledraw.cpp & h
        - Added IsReligion1
        - Added BorderIcons
        - Aligned Cityname and poprect


        tileset.h
        buildingutil.cpp & h
        CityData.cpp & h
        Unit.cpp & h
        buiding cdb
        UnSeenCell.cpp & h
        - Added IsReligious flags and bools


        graphics/pictures/
        - added new MAPICONS for borders and religions


        updated README

        U trunk/ctp2_code/gfx/tilesys/tiledmap.cpp
        U trunk/ctp2_code/gfx/tilesys/tiledmap.h
        U trunk/ctp2_code/gfx/tilesys/tiledraw.cpp
        U trunk/ctp2_code/gfx/tilesys/tileset.h
        U trunk/ctp2_code/gs/gameobj/CityData.cpp
        U trunk/ctp2_code/gs/gameobj/Unit.cpp
        U trunk/ctp2_code/gs/gameobj/Unit.h
        U trunk/ctp2_code/gs/gameobj/UnitData.cpp
        U trunk/ctp2_code/gs/gameobj/UnitData.h
        U trunk/ctp2_code/gs/gameobj/buildingutil.cpp
        U trunk/ctp2_code/gs/gameobj/buildingutil.h
        U trunk/ctp2_code/gs/gameobj/citydata.h
        U trunk/ctp2_code/gs/newdb/building.cdb
        U trunk/ctp2_code/gs/world/UnseenCell.cpp
        U trunk/ctp2_code/gs/world/UnseenCell.h
        U trunk/ctp2_data/default/graphics/pictures/upc053.TGA
        U trunk/ctp2_data/default/graphics/pictures/upc054.TGA
        U trunk/ctp2_data/default/graphics/pictures/upc055.TGA
        U trunk/ctp2_data/default/graphics/pictures/upc056.TGA
        A trunk/ctp2_data/default/graphics/pictures/upc057.tga
        A trunk/ctp2_data/default/graphics/pictures/upc058.tga
        A trunk/ctp2_data/default/graphics/pictures/upc059.tga
        A trunk/ctp2_data/default/graphics/pictures/upc060.tga
        A trunk/ctp2_data/default/graphics/pictures/upc061.tga
        A trunk/ctp2_data/default/graphics/pictures/upc062.tga
        A trunk/ctp2_data/default/graphics/pictures/upc063.tga
        A trunk/ctp2_data/default/graphics/pictures/upc064.tga
        A trunk/ctp2_data/default/graphics/pictures/upc065.tga
        A trunk/ctp2_data/default/graphics/pictures/upc066.tga
        U trunk/doc/user/playtest/Apolyton_README.txt
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

        Comment


        • Revision 688

          Some cleanings, fixings and a new GetContinentSize slic function.

          Added some experimental but unused stuff:
          modified trunk/ctp2_code/gs/gameobj/Unit.cpp
          modified trunk/ctp2_code/gs/world/MapPoint.cpp
          modified trunk/ctp2_code/gs/world/MapPoint.h

          Fixed the white space usage so that all the stuff is again neatly aligned:
          modified trunk/ctp2_data/default/aidata/personalities.txt

          Some BOOL to bool replacements and added IsOnSameContinent method:
          modified trunk/ctp2_code/gs/world/wldgen.cpp
          modified trunk/ctp2_code/gs/world/World.h
          modified trunk/ctp2_code/gs/world/WrldCont.cpp
          modified trunk/ctp2_code/robot/pathing/unitastar.cpp
          modified trunk/ctp2_code/gfx/spritesys/director.cpp
          modified trunk/ctp2_code/ai/mapanalysis/mapanalysis.cpp
          modified trunk/ctp2_code/ai/strategy/agents/ctpagent.cpp
          modified trunk/ctp2_code/ai/strategy/goals/ctpgoal.cpp

          Fixed UnseenCell since a uint16 just contains 16 bits and so you cannot use more. Therefore you have to find another way to store the icons about the religious nonsense on the map:
          modified trunk/ctp2_code/gfx/tilesys/tiledmap.cpp
          modified trunk/ctp2_code/gfx/tilesys/tiledraw.cpp
          modified trunk/ctp2_code/gs/world/UnseenCell.cpp
          modified trunk/ctp2_code/gs/world/UnseenCell.h

          The settle cell value can now also be displayed in a non-debug version:
          modified trunk/ctp2_code/ai/mapanalysis/settlemap.cpp

          Added is on same continent slic function
          modified trunk/ctp2_code/gs/slic/SlicEngine.cpp
          modified trunk/ctp2_code/gs/slic/slicfunc.cpp
          modified trunk/ctp2_code/gs/slic/SlicFunc.h
          Civ2 military advisor: "No complaints, Sir!"

          Comment


          • Revision 689

            Some cleanings and additions, especially made the war over message appear and fixed the progress bars of the various progress bar buttons on the GUI.

            Some cleanings:
            modified trunk/ctp2_code/ui/aui_ctp2/SelItem.cpp


            Added a way to get the fraction of advance completeness:
            modified trunk/ctp2_code/gs/gameobj/Advances.cpp
            modified trunk/ctp2_code/gs/gameobj/Advances.h

            Added a way to disable ForceSelect:
            modified trunk/ctp2_code/ui/aui_ctp2/ctp2_dropdown.cpp
            modified trunk/ctp2_code/ui/aui_ctp2/ctp2_dropdown.h

            On player change the city list of the city control panel is now updated:
            modified trunk/ctp2_code/ui/interface/scenarioeditor.cpp

            Fixed an assert that had been fixed before, moved the city icons right so that they don't overlap the "turns to next pop box", and added an option so that you can decide between the smooth borders and the squre borders. (Actually E, you should use the computer to draw the borders instead of using icons. This way they would look much better and would be more flexible)
            modified trunk/ctp2_code/gfx/tilesys/tiledraw.cpp

            Added suare/smooth borders option:
            modified trunk/ctp2_code/gs/database/profileDB.cpp
            modified trunk/ctp2_code/gs/database/profileDB.h
            modified trunk/ctp2_data/english/gamedata/ldl_str.txt
            modified trunk/ctp2_data/french/gamedata/ldl_str.txt
            modified trunk/ctp2_data/german/gamedata/ldl_str.txt
            modified trunk/ctp2_data/italian/gamedata/ldl_str.txt
            modified trunk/ctp2_data/japanese/gamedata/ldl_str.txt
            modified trunk/ctp2_data/spanish/gamedata/ldl_str.txt

            Made war over message used:
            modified trunk/ctp2_code/ai/diplomacy/diplomat.cpp

            Added or made work or cleaned the progress bars of all the advance and build item select buttons work:
            modified trunk/ctp2_code/ui/interface/CityControlPanel.cpp
            modified trunk/ctp2_code/ui/interface/CityControlPanel.h
            modified trunk/ctp2_code/ui/interface/citywindow.cpp
            modified trunk/ctp2_code/ui/interface/DomesticControlPanel.cpp
            modified trunk/ctp2_code/ui/interface/DomesticControlPanel.h
            modified trunk/ctp2_code/ui/interface/ScienceManagementDialog.cpp
            modified trunk/ctp2_code/ui/interface/ScienceManagementDialog.h
            Civ2 military advisor: "No complaints, Sir!"

            Comment


            • Revision 690

              Repaired memory leaks
              Modified: ctp2_code\gs\newdb\CTPRecord.cpp

              Removed non-standard qualifications and added todo remark for E.
              Modified: ctp2_code\gs\gameobj\citydata.h

              Various cleanups
              Modified: ctp2_code\gs\gameobj\GSLogs.cpp
              Modified: ctp2_code\gs\gameobj\ID.h
              Modified: ctp2_code\gs\gameobj\Player.cpp
              Modified: ctp2_code\gs\gameobj\Unit.cpp
              Modified: ctp2_code\gs\gameobj\Unit.h
              Modified: ctp2_code\gs\gameobj\UnitData.cpp
              Modified: ctp2_code\gs\gameobj\UnitData.h
              Modified: ctp2_code\gs\world\wldgen.cpp
              Modified: ctp2_code\mapgen\PlasmaGen2.cpp
              Modified: ctp2_code\net\general\net_action.cpp
              Modified: ctp2_code\robot\aibackdoor\dynarr.h
              Modified: ctp2_code\robot\pathing\Astar.h
              Modified: ctp2_code\robot\pathing\AstarPnt.cpp
              Modified: ctp2_code\robot\pathing\Path.cpp
              Modified: ctp2_code\robot\pathing\astar.cpp
              Modified: ctp2_code\robot\pathing\astarpnt.h

              Comment


              • Revision 691 Compiler complaints handled

                Modified: ctp2_code\ui\interface\DiplomacyDetails.cpp
                Modified: ctp2_code\ui\interface\controlpanelwindow.h
                Modified: ctp2_code\ui\interface\greatlibrary.h
                Modified: ctp2_code\ui\interface\intelligencewindow.cpp
                Modified: ctp2_code\ui\interface\trademanager.cpp
                Modified: ctp2_code\ui\netshell\allinonewindow.cpp
                Modified: ctp2_code\ui\netshell\gameselectwindow.cpp

                Comment


                • Revision 692

                  gameobj\Unit.cpp & h
                  - Added IsHiddenNationality method
                  spritesys\UnitActor.cpp
                  - Implemented HiddenNationality
                  - Added Civilization Flag

                  tilesys/tiledmap.cpp
                  - added outmment about vanish and visible goods

                  tilesys/tileset.h
                  - Added 70 MAPICONs for civflags

                  aui_ctp2/InfoBar.cpp
                  - added hiddennationality Check

                  layouts/science.ldl
                  - moved goal text to be in line with new bigger size

                  ctp2_data/default/graphics/pictures/
                  - added 70 civflag tgas
                  - modified the old heralds to just be numbers

                  UPDATED README
                  Formerly known as "E" on Apolyton

                  See me at Civfanatics.com

                  Comment


                  • Revision 693

                    gfx/spritesys/director.cpp
                    - added note where crash was, no changes
                    gfx/spritesys/UnitActor.cpp
                    - added profile option for civflags
                    - added unit.isvalid check to prevent scenario crash
                    gs/database/profileDB.cpp & h
                    gamedata/ldl_str.txt
                    - added new profile options
                    - implemented only civflag and energy profile options

                    gs/dbgen/dbgen.dsp
                    - added my religion.cdb but it didn't compile or make record.cpps

                    gs/gameobj/ArmyData.cpp
                    - added slic messages for sinkingships, guerrilla spawn, hostile terrain
                    - added risk dependency for hostile terrain
                    gs/gameobj/CityData.cpp
                    - added slic msg for insurgent spawn
                    - added energy code (profile enabled) a modifier for production and gold also two methods that calculate how much a city is produces or consuming
                    gs/gameobj/buildingutil.cpp & h
                    - added energy building methods to go with flags
                    gs/gameobj/Player.cpp & h
                    - added energy
                    gs/gameobj/terrainutil.cpp
                    - added note for possible obsolete tileimp defect
                    gs/gameobj/UnitData.cpp
                    - added spawnbarbarian code from armydata
                    gs/gameobj/wonderutil.cpp&h
                    - added energy methods

                    gs/newdb/building.cdb
                    gs/newdb/terrain.cdb
                    gs/newdb/TerrainImprovement.cdb
                    gs/newdb/unit.cdb
                    gs/newdb/wonder.cdb
                    - added energy flags
                    - only to buildings did i add an IsReligion int flag to be done later

                    ui/interface/controlpanelwindow.cpp & h
                    uidata/layouts/controlpanel.ldl
                    - restored fifth button on the tileimp panel so modders can use 60 of the 64 possible tileimps, currently limited to 48 of 60.

                    gamedata/info_str.txt
                    - added new slic messages (all languages)

                    graphics/pictures/upc.tgas
                    - restored original flags because Fromafar felt the colors were too hard to spot
                    - modified civ flags to be below the colored heralds (visible only when enabled in userprofile.txt)

                    default/gamedata/script.slc
                    - added three more slic messages

                    Scenarios/AE_Mod/scen0000/english/gamedata/gl_str.txt
                    Scenarios/AE_Mod/scen0000/english/gamedata/Great_Library.txt
                    - moved these files were in the wrong spot

                    Scenarios/AE_Mod/scen0000/english/gamedata/unit.txt
                    - fixed cruisemissile bug

                    doc/user/playtest/Apolyton_README.txt
                    - UPDATED README


                    U trunk/Scenarios/AE_Mod/scen0000/default/gamedata/Units.txt
                    D trunk/Scenarios/AE_Mod/scen0000/english/Great_Library.txt
                    A trunk/Scenarios/AE_Mod/scen0000/english/gamedata/
                    A trunk/Scenarios/AE_Mod/scen0000/english/gamedata/Great_Library.txt
                    A trunk/Scenarios/AE_Mod/scen0000/english/gamedata/gl_str.txt
                    D trunk/Scenarios/AE_Mod/scen0000/english/gl_str.txt
                    U trunk/ctp2_code/gfx/spritesys/UnitActor.cpp
                    U trunk/ctp2_code/gfx/spritesys/director.cpp
                    U trunk/ctp2_code/gs/database/profileDB.cpp
                    U trunk/ctp2_code/gs/database/profileDB.h
                    U trunk/ctp2_code/gs/dbgen/dbgen.dsp
                    U trunk/ctp2_code/gs/gameobj/ArmyData.cpp
                    U trunk/ctp2_code/gs/gameobj/CityData.cpp
                    U trunk/ctp2_code/gs/gameobj/Player.cpp
                    U trunk/ctp2_code/gs/gameobj/UnitData.cpp
                    U trunk/ctp2_code/gs/gameobj/buildingutil.cpp
                    U trunk/ctp2_code/gs/gameobj/buildingutil.h
                    U trunk/ctp2_code/gs/gameobj/citydata.h
                    U trunk/ctp2_code/gs/gameobj/player.h
                    U trunk/ctp2_code/gs/gameobj/terrainutil.cpp
                    U trunk/ctp2_code/gs/gameobj/wonderutil.cpp
                    U trunk/ctp2_code/gs/gameobj/wonderutil.h
                    U trunk/ctp2_code/gs/newdb/TerrainImprovement.cdb
                    U trunk/ctp2_code/gs/newdb/building.cdb
                    U trunk/ctp2_code/gs/newdb/terrain.cdb
                    U trunk/ctp2_code/gs/newdb/unit.cdb
                    U trunk/ctp2_code/gs/newdb/wonder.cdb
                    U trunk/ctp2_code/mapgen/Crater.dsp
                    U trunk/ctp2_code/ui/interface/controlpanelwindow.cpp
                    U trunk/ctp2_code/ui/interface/controlpanelwindow.h
                    U trunk/ctp2_data/default/gamedata/script.slc
                    U trunk/ctp2_data/default/graphics/pictures/upc006.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc012.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc013.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc014.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc015.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc016.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc017.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc018.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc019.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc049.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc050.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc051.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc067.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc068.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc069.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc070.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc071.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc072.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc073.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc074.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc075.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc076.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc077.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc078.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc079.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc080.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc081.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc082.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc083.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc084.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc085.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc086.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc087.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc088.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc089.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc090.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc091.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc092.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc093.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc094.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc095.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc096.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc097.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc098.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc099.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc100.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc101.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc102.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc103.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc104.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc105.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc106.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc107.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc108.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc109.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc110.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc111.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc112.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc113.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc114.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc115.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc116.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc117.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc118.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc119.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc120.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc121.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc122.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc123.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc124.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc125.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc126.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc127.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc128.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc129.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc130.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc131.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc132.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc133.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc134.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc135.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc136.tga
                    U trunk/ctp2_data/default/graphics/pictures/upc137.tga
                    U trunk/ctp2_data/english/gamedata/info_str.txt
                    U trunk/ctp2_data/english/gamedata/ldl_str.txt
                    U trunk/ctp2_data/english/uidata/layouts/controlpanel.ldl
                    U trunk/ctp2_data/french/gamedata/Info_str.txt
                    U trunk/ctp2_data/french/gamedata/ldl_str.txt
                    U trunk/ctp2_data/french/uidata/layouts/controlpanel.ldl
                    U trunk/ctp2_data/german/gamedata/info_str.txt
                    U trunk/ctp2_data/german/gamedata/ldl_str.txt
                    U trunk/ctp2_data/german/uidata/layouts/controlpanel.ldl
                    U trunk/ctp2_data/italian/gamedata/info_str.txt
                    U trunk/ctp2_data/italian/gamedata/ldl_str.txt
                    U trunk/ctp2_data/italian/uidata/layouts/controlpanel.ldl
                    U trunk/ctp2_data/japanese/gamedata/ldl_str.txt
                    U trunk/ctp2_data/japanese/uidata/layouts/controlpanel.ldl
                    U trunk/ctp2_data/spanish/gamedata/info_str.txt
                    U trunk/ctp2_data/spanish/gamedata/ldl_str.txt
                    U trunk/ctp2_data/spanish/uidata/layouts/controlpanel.ldl
                    U trunk/doc/user/playtest/Apolyton_README.txt
                    Formerly known as "E" on Apolyton

                    See me at Civfanatics.com

                    Comment


                    • Revision 694, 695, 696, 697, 698 Actor redesign

                      Modified: ctp2_code\gfx\spritesys\Actor.cpp
                      Modified: ctp2_code\gfx\spritesys\Actor.h
                      Modified: ctp2_code\gfx\spritesys\EffectActor.cpp
                      Modified: ctp2_code\gfx\spritesys\EffectActor.h
                      Modified: ctp2_code\gfx\spritesys\GoodActor.h
                      Modified: ctp2_code\gfx\spritesys\UnitActor.h
                      Modified: ctp2_code\gfx\spritesys\battleviewactor.cpp
                      Modified: ctp2_code\gfx\spritesys\director.cpp
                      Modified: ctp2_code\gfx\spritesys\goodactor.cpp
                      Modified: ctp2_code\gfx\spritesys\DirectorActions.cpp
                      Modified: ctp2_code\gfx\spritesys\directoractions.h
                      Modified: ctp2_code\gfx\spritesys\UnitActor.cpp
                      Modified: ctp2_code\gfx\spritesys\action.cpp
                      Modified: ctp2_code\gfx\spritesys\Action.h
                      Modified: ctp2_code\gfx\tilesys\TileInfo.cpp

                      Commit seems to work for me only when not including too many files at once, so this may take a while.

                      @E: When you add .cdb-files, you should do this in the main (ctp2) project, and not in the other (dbgen, Crater) projects.

                      [Edit: updated after successfully committing revisions 695-698]
                      Last edited by Fromafar; March 3, 2007, 09:07.

                      Comment


                      • Revision 699 Crash and memory leak handling for score and ranking tabs

                        Modified: ctp2_code/ui/interface/rankingtab.cpp
                        Modified: ctp2_code/ui/interface/scoretab.cpp
                        Modified: ctp2_code/ui/interface/scoretab.h

                        Comment


                        • Revision 700: Some cleanings and moved the hard encoded map icons into a new map icon database

                          Cleaned files a little bit:
                          modified trunk/ctp2_code/ai/diplomacy/sstateevent.cpp
                          modified trunk/ctp2_code/ai/strategy/goals/ctpgoal.cpp
                          modified trunk/ctp2_code/gfx/spritesys/director.cpp
                          modified trunk/ctp2_code/gfx/tilesys/tiledmap.h

                          Made the code compile again in the Final version (I have no idea why it compiled in the debug version):
                          modified trunk/ctp2_code/gs/gameobj/Player.cpp

                          Removed useless files:
                          deleted trunk/ctp2_data/default/graphics/pictures/upc006.tga
                          deleted trunk/ctp2_data/default/graphics/pictures/upc012.tga
                          deleted trunk/ctp2_data/default/graphics/pictures/upc013.tga
                          deleted trunk/ctp2_data/default/graphics/pictures/upc014.tga
                          deleted trunk/ctp2_data/default/graphics/pictures/upc015.tga
                          deleted trunk/ctp2_data/default/graphics/pictures/upc016.tga
                          deleted trunk/ctp2_data/default/graphics/pictures/upc017.tga
                          deleted trunk/ctp2_data/default/graphics/pictures/upc018.tga
                          deleted trunk/ctp2_data/default/graphics/pictures/upc019.tga
                          deleted trunk/ctp2_data/default/graphics/pictures/upc049.tga
                          deleted trunk/ctp2_data/default/graphics/pictures/upc050.tga
                          deleted trunk/ctp2_data/default/graphics/pictures/upc051.tga

                          Restored project files:
                          modified trunk/ctp2_code/gs/dbgen/dbgen.dsp
                          modified trunk/ctp2_code/mapgen/Crater.dsp

                          Since not all those new options are implemented, and E failed to provide a full list of working ones and actually most of them aren't profile options anyway but rather database flags, I removed them from the advanced options dialog. Only the show national unit flag option makes sense to me and therefore I left it and made it enabled by default:
                          modified trunk/ctp2_code/gs/database/profileDB.cpp

                          Moved some duplicated code into its own function:
                          modified trunk/ctp2_code/gfx/tilesys/tiledraw.cpp
                          modified trunk/ctp2_code/ui/aui_utils/primitives.cpp
                          modified trunk/ctp2_code/ui/aui_utils/primitives.h

                          Added a new map icon database and moved the hard encoded map icons to that database:
                          modified trunk/ctp2_code/ctp/civapp.cpp
                          modified trunk/ctp2_code/ctp/civctp.dsp
                          modified trunk/ctp2_code/gfx/spritesys/UnitActor.cpp
                          modified trunk/ctp2_code/gfx/tilesys/tileset.cpp
                          modified trunk/ctp2_code/gfx/tilesys/tileset.h
                          modified trunk/ctp2_code/gs/newdb/CTPDatabase.cpp
                          modified trunk/ctp2_code/gs/utility/gameinit.cpp
                          modified trunk/ctp2_code/gs/newdb/unit.cdb
                          modified trunk/ctp2_data/default/gamedata/concepticon.txt

                          Added to each civ the national unit flag:
                          modified trunk/ctp2_code/gs/newdb/Civilisation.cdb
                          modified trunk/ctp2_data/default/gamedata/civilisation.txt
                          Civ2 military advisor: "No complaints, Sir!"

                          Comment


                          • Revision 701 Typo corrected

                            Modified: ctp2_code\gfx\spritesys\UnitActor.cpp
                            Modified: ctp2_code\gs\gameobj\Unit.cpp
                            Modified: ctp2_code\gs\gameobj\Unit.h

                            Comment


                            • Revision 702 Compatibility fixes for the Alexander scenario

                              Modified: ctp2_code\gs\database\profileDB.cpp
                              Modified: ctp2_data\english\gamedata\gl_str.txt
                              Modified: ctp2_data\english\gamedata\ldl_str.txt

                              Comment


                              • Revision 703 Compiler complaints handled

                                Modified: ctp2_code\gs\gameobj\citydata.h
                                Modified: ctp2_code\net\general\net_chat.cpp
                                Modified: ctp2_code\net\general\net_chat.h
                                Modified: ctp2_code\net\general\net_cheat.cpp
                                Modified: ctp2_code\net\general\net_city.cpp
                                Modified: ctp2_code\net\general\network.cpp
                                Modified: ctp2_code\net\io\net_anet.cpp
                                Modified: ctp2_code\net\io\net_anet.h
                                Modified: ctp2_code\net\io\net_util.h
                                Modified: ctp2_code\ui\netshell\netfunc.h

                                Comment

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