The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
ai/diplomacy/diplomat.cpp
- added elem->NULL check to prevent crash
gameobj/ArmyData.cpp & h
- implemeted difficulty where AI gets free unit upgrading
- outcomment PWmovecost
- attempt to make upgrade methods
gameobj/Player.cpp
- add FranchiseProduction
-added difficulties of GoldPerCity and GoldPerUnitSupport to replace my building flags
gameobj/Readiness.cpp
- implemeted AINoShieldHunger and AINoGoldHunger
cdbs
-new flags
world/cellunitlist.cpp
- outcomment PWmovecost
U trunk/ctp2_code/ai/diplomacy/diplomat.cpp
U trunk/ctp2_code/gs/gameobj/ArmyData.cpp
U trunk/ctp2_code/gs/gameobj/ArmyData.h
U trunk/ctp2_code/gs/gameobj/Player.cpp
U trunk/ctp2_code/gs/gameobj/Readiness.cpp
U trunk/ctp2_code/gs/newdb/Difficulty.cdb
U trunk/ctp2_code/gs/newdb/terrimprove.cdb
U trunk/ctp2_code/gs/newdb/unit.cdb
U trunk/ctp2_code/gs/newdb/wonder.cdb
U trunk/ctp2_code/gs/world/cellunitlist.cpp
gameobj/ArmyData.cpp
- addeda return true for AI in verifyattack, for testing
gameobj/terrainutil.cpp
newdb/terrimprove.cdb
- added CanBuildAlly flag for imps that willlet you build the imp in ally territory
- added CanBuildWasteland to allow non0radius imps to be built outside your territory(no man's land) it does not give that land to you. Great for roads in unowned territory
U trunk/ctp2_code/gs/gameobj/ArmyData.cpp
U trunk/ctp2_code/gs/gameobj/terrainutil.cpp
U trunk/ctp2_code/gs/newdb/terrimprove.cdb
- corrected sender diplomat argument error in BegForGold_NewProposalEvent (possible cause for elem to get NULL in Diplomat::GetNewProposalPriority).
Modified: ctp2_code\ai\diplomacy\nproposalevent.cpp
Some cleaning about leak reports of non existent leaks
Removed some leak reports of non existent leaks that clutter the leak report file:
modified ctp2_code/ai/ctpai.cpp
modified ctp2_code/ai/diplomacy/diplomat.cpp
modified ctp2_code/ai/mapanalysis/mapanalysis.cpp
modified ctp2_code/ai/mapanalysis/mapanalysis.h
modified ctp2_code/ai/mapanalysis/mapgrid.h
modified ctp2_code/ai/mapanalysis/settlemap.cpp
modified ctp2_code/ui/interface/scenarioeditor.cpp
Did some missing BOOL to bool replacement:
modified ctp2_code/gs/gameobj/bldque.cpp
modified ctp2_code/gs/newdb/Difficulty.cdb
modified ctp2_code/gs/world/Cell.cpp
modified ctp2_code/gs/world/Cell.h
Restored cleanup so that leak reports of non-existent leaks vanish again.
modified ctp2_code/robot/utility/roboinit.cpp
Renamed static m_ variables to s_:
modified ctp2_code/ui/aui_common/aui_ldl.cpp
modified ctp2_code/ui/aui_common/aui_ldl.h
Revision 630
Corrected missing happiness list in city window.
Modified: ctp2_code\ctp\ctp2_utils\c3math.h
Modified: ctp2_code\ui\interface\citywindow.cpp
I am currently looking at trying to make AOM compatible with AE.
Can anyone tell me if all the slic functions that were in the patch have been enabled at this time please.
Thanks.
All slic functions have been added. Well some of them just return zero irrespective of the argument you pass to the function. Those functions are just stubs. And here is the list:
Strategies STRATEGY_TOO_MANY_CITIES and STRATEGY_NO_REVOLUTON are loaded automaticly if present in strategies.txt and no according strategies are defined in personalities.txt. This means less work for modders to make the AI to respect the city limit.
modified ctp2_code/ai/diplomacy/sstateevent.cpp
Made the alternative ressource calculation compile again:
modified ctp2_code/ai/CityManagement/governor.h
modified ctp2_code/gs/gameobj/CityData.cpp
Cleaned code a little bit:
modified ctp2_code/gs/gameobj/Player.cpp
modified ctp2_code/gs/gameobj/player.h
Removed some warnings concerning to bool conversion:
modified ctp2_code/gs/world/wldgen.cpp
modified ctp2_code/gs/world/World.h
modified ctp2_code/net/general/net_action.cpp
modified ctp2_code/net/general/net_info.cpp
Added some comments no functional change:
modified ctp2_data/default/aidata/personalities.txt
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