Revision 605
gameobj/ArmyData.cpp
- fixed pillage method
gameobj/CityData.cpp
- IsBonusGood implemented allows goods not on map to be enabled
- Civ Science, Commerce, production, and Food bonus implemented
gameobj/Player.cpp & h
- add civ bonus methods science, commerce, production, food, boatmvmt, increasehp
gameobj/UnitData.cpp
- Add Civ Bonuses for Boatmvmt, increaeHp, offenseland, sea, AiRegisterAllObjects
newdb/Civilisation.cdb
- updated flags removed unnecesaary flags
gamedata/script.slc
- added Show() to some messages
I didn't correct the error in the previous post, not sure whats going on there.
Also I noticed in diplomat.cpp slic calls: DIPLOMACY_POPUP_DECLARE_WAR and DIPLOMACY_POPUP_GREETING but didn't see those lines called anywhere. I think the declare war part might be why we don't get a popup saying so and so declared war on us.
gameobj/ArmyData.cpp
- fixed pillage method
gameobj/CityData.cpp
- IsBonusGood implemented allows goods not on map to be enabled
- Civ Science, Commerce, production, and Food bonus implemented
gameobj/Player.cpp & h
- add civ bonus methods science, commerce, production, food, boatmvmt, increasehp
gameobj/UnitData.cpp
- Add Civ Bonuses for Boatmvmt, increaeHp, offenseland, sea, AiRegisterAllObjects
newdb/Civilisation.cdb
- updated flags removed unnecesaary flags
gamedata/script.slc
- added Show() to some messages
I didn't correct the error in the previous post, not sure whats going on there.
Also I noticed in diplomat.cpp slic calls: DIPLOMACY_POPUP_DECLARE_WAR and DIPLOMACY_POPUP_GREETING but didn't see those lines called anywhere. I think the declare war part might be why we don't get a popup saying so and so declared war on us.
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