Announcement

Collapse
No announcement yet.

PROJECT: Playtest Thread III

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Well, I was hoping to upload a new playtest version, but I can't seem to access the server...

    Comment


    • I got access. Will try to upload a new playtest version now.

      Comment


      • New Playtest 2005.09.12

        There have indeed been quite a few changes since last time... more than I thought, and mostly thanks to Martin (keep up the good work!). Here's a new version.

        Again, this version was not compiled in .NET, so it is not necessary to have the .NET runtime environment (or the two dlls mentioned in the first post) to use it. Of course, having them will not hurt anything.

        This version is missing its copy of ChangeLog.txt due to me not being able to access the repository, but hopefully that's not a big problem.

        To install, download all three files and extract them into your CTP2 directory.

        2005.09.12.CTP2.Playtest.1of3.rar
        2005.09.12.CTP2.Playtest.2of3.rar
        2005.09.12.CTP2.Playtest.3of3.rar

        Edit: Removed link. You can download the latest version of the Apolyton edition from here.

        Changes:

        2005-09-12
        Fixed: Bug with gold income
        Added: City limit to domestic control panel
        Changed: Information window remains open across turns
        Changed: Opening score tab of information window no longer closes other windows
        Added: Gold loss due to conversion and production loss due to franchising to national manager resource tab
        Added: Special attack window to display the cost of a special attack
        Added: Construction time to tileimp tracker window
        Fixed: Crashes when deleting tileimps
        Added: Option to end game on db error
        Fixed: MP database sync check
        Added: Female leader pictures
        Fixed: Age display in MP summary
        Fixed: Colors used on single player selection screen
        Last edited by Martin Gühmann; May 23, 2008, 18:16.

        Comment


        • All I get when I try to download is: File doesnt exist
          What do I think of Western civilization? I think it would be a very good idea.
          Mohandas Gandhi

          Comment


          • Me too but it must be because it takes time to download all the files . Reloaded CtP2 so as not to mix any thing up. Source code updates in some points are starting to catch up to the mods.

            Comment


            • got it now - I just don't have enough patience to let "things" happen before I speak my mind I guess.

              Dumb question, but does anyone know if it is possible to use national flags on the units instead of just colors? - that would just be too cool.
              What do I think of Western civilization? I think it would be a very good idea.
              Mohandas Gandhi

              Comment


              • Only one file is downloading now

                Comment


                • Originally posted by Fugi the Great

                  Dumb question, but does anyone know if it is possible to use national flags on the units instead of just colors? - that would just be too cool.
                  I dont know but it would be great, no doubt about that, over the cities too.

                  Ill try the playtest in a little while then change the opening post.

                  EDIT: First post now updated with the 12 Sept. 2005 playtest.
                  Last edited by Maquiladora; September 16, 2005, 04:54.
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

                  Comment


                  • All files uploaded now.

                    Comment


                    • Hello everybody - turned in my diploma thesis two weeks ago and thus finally finished my masters in Mathematics - first thing to do with the free time is, of course and finally, playing ctp2 again - installed the newest playtest and I'm amazed - thanks to you guys!
                      there's only one thing that puzzled me up to now: when I use the optimize slider button on the already optimal setting the calculated numbers change, even though the sliders remain at their place. if i move them back and forth, i get the numbers i started out with again, pressing the optimizer button again starts the cycle anew

                      Comment


                      • Originally posted by mapfi
                        there's only one thing that puzzled me up to now: when I use the optimize slider button on the already optimal setting the calculated numbers change, even though the sliders remain at their place. if i move them back and forth, i get the numbers i started out with again, pressing the optimizer button again starts the cycle anew
                        Maybe this is a problem that the algorithms here use some stuff that they shouldn't use and it is dependent on the value before. Actual I didn't investicate it, because I want to replace the whole resource calculation anyway.

                        However you can also watch the problem in the default game, when you play with the specialists distribution, engage one farmer and then remove him and you see a difference.

                        Other things you will find with this playtest are that the Great Library is a little bit broken that is already fixed. Another issure is, when you reload slic, that your code is as often executes as often you have reloaded slic, very nasty if you develope some slic code, I made with this the debug version crash. And related to this something of the slic engine still leaks.

                        -Martin
                        Civ2 military advisor: "No complaints, Sir!"

                        Comment


                        • My first bug that I have with version 2005.09.12.CTP2.Playtest

                          Got a Slic error: Script:slc:1290:Array index 0 out of bounds Continue yes/no, I click yes. Get another one: Array lookup City[0] failed.

                          Got these several times somewhere around turn 120, Seemed like it started out every 5 turns, then jumped to every two turns, then every turn, then just as suddenly it totally disappeared.

                          Still got a major problem when you shut down the game, screen gets all screwy, mouse pointer becomes invisible, wallpaper is all blue, icons get a weird whitish outline to them - almost looks like it is still stuck in some 256 color video mode or something similar. My screen is usually set to 32 bit color, but to correct the problem I had to switch video modes to 16 bit, and then tell it to revert to the original 32 bit mode. CTP.exe is still running in background using 94% CPU and 339,864K memory.

                          Other than that, so far so good up to turn 309 (game save)

                          edit:

                          Turn 443 CTD. CTP.exe still running, 99% CPU, 596,248K memory. Crash.txt:

                          0xffffffa0 [(kernel) + 0x0]
                          0x0042b4c7 [?Process@Director@@QAEXXZ + 0x27]
                          0x0040c2aa [?Process@CivApp@@QAEJXZ + 0x12a]
                          0x00406f81 [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3a1]
                          0x00406a35 [WinMain@16 + 0x65]
                          0x007d241c [WinMainCRTStartup + 0x134]
                          0x77e814c7 [__onexitbegin + 0x773c392f]

                          Reload from Autosave and saved game. Quit Program(I'm tired). CTP.exe still running - 84 megs of memory.
                          Last edited by Fugi the Great; September 18, 2005, 01:18.
                          What do I think of Western civilization? I think it would be a very good idea.
                          Mohandas Gandhi

                          Comment


                          • hi,

                            just installed the latest playtest and saw something I hadn't seen before. When "Display City Names" is on, you see two numbers beside each city, one above the other. The one on top is the regular one, showing population. the one beneath is -- well, I thought it was "time to complete production" as it seemed to decrement each turn. But it also shows when there is no production, eg when you've just founded a city. And it has no relation to actual production time as far as I can see.

                            cheers

                            special_unit

                            Comment


                            • Its turns to next growth in the city, perhaps it needs a label...
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment


                              • Originally posted by special_unit
                                "time to complete production"
                                No it is time to next pop, so that you know when your city will grow.

                                Originally posted by Fugi the Great
                                Got a Slic error: Script:slc:1290:Array index 0 out of bounds Continue yes/no, I click yes. Get another one: Array lookup City[0] failed.
                                Well again, you have to reload slic to continue your game, unfortunatly as I wrote in my last post this could have some unwanted side effects.

                                Originally posted by Fugi the Great
                                Still got a major problem when you shut down the game, screen gets all screwy, mouse pointer becomes invisible, wallpaper is all blue, icons get a weird whitish outline to them - almost looks like it is still stuck in some 256 color video mode or something similar. My screen is usually set to 32 bit color, but to correct the problem I had to switch video modes to 16 bit, and then tell it to revert to the original 32 bit mode. CTP.exe is still running in background using 94% CPU and 339,864K memory.
                                The problem with ctp2.exe running in the backround is that I cannot reproduce it. I have Windows 98, and I cannot check whether there is a ctp2.exe using the major part if my computer resources. All I can do is to Ctrl+Alt+Del and check whether there is a ctp2.exe in that list and kill it if there is one. And so far you are the only person reporting this problem. I am afraid that you have to get active yourself to find someone who can reproduce the problem and repair it. I cannot repair something that I cannot observe. And of course one possibility is that the problem is on your system, for instance outdated drivers. But I can only speculate here.

                                -Martin
                                Civ2 military advisor: "No complaints, Sir!"

                                Comment

                                Working...
                                X