Well, I was hoping to upload a new playtest version, but I can't seem to access the server...
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PROJECT: Playtest Thread III
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New Playtest 2005.09.12
There have indeed been quite a few changes since last time... more than I thought, and mostly thanks to Martin (keep up the good work!). Here's a new version.
Again, this version was not compiled in .NET, so it is not necessary to have the .NET runtime environment (or the two dlls mentioned in the first post) to use it. Of course, having them will not hurt anything.
This version is missing its copy of ChangeLog.txt due to me not being able to access the repository, but hopefully that's not a big problem.
To install, download all three files and extract them into your CTP2 directory.
2005.09.12.CTP2.Playtest.1of3.rar
2005.09.12.CTP2.Playtest.2of3.rar
2005.09.12.CTP2.Playtest.3of3.rar
Edit: Removed link. You can download the latest version of the Apolyton edition from here.
Changes:
2005-09-12
Fixed: Bug with gold income
Added: City limit to domestic control panel
Changed: Information window remains open across turns
Changed: Opening score tab of information window no longer closes other windows
Added: Gold loss due to conversion and production loss due to franchising to national manager resource tab
Added: Special attack window to display the cost of a special attack
Added: Construction time to tileimp tracker window
Fixed: Crashes when deleting tileimps
Added: Option to end game on db error
Fixed: MP database sync check
Added: Female leader pictures
Fixed: Age display in MP summary
Fixed: Colors used on single player selection screenLast edited by Martin Gühmann; May 23, 2008, 18:16.
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got it now - I just don't have enough patience to let "things" happen before I speak my mind I guess.
Dumb question, but does anyone know if it is possible to use national flags on the units instead of just colors? - that would just be too cool.What do I think of Western civilization? I think it would be a very good idea.
Mohandas Gandhi
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Originally posted by Fugi the Great
Dumb question, but does anyone know if it is possible to use national flags on the units instead of just colors? - that would just be too cool.
Ill try the playtest in a little while then change the opening post.
EDIT: First post now updated with the 12 Sept. 2005 playtest.Last edited by Maquiladora; September 16, 2005, 04:54.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Hello everybody - turned in my diploma thesis two weeks ago and thus finally finished my masters in Mathematics - first thing to do with the free time is, of course and finally, playing ctp2 again - installed the newest playtest and I'm amazed - thanks to you guys!
there's only one thing that puzzled me up to now: when I use the optimize slider button on the already optimal setting the calculated numbers change, even though the sliders remain at their place. if i move them back and forth, i get the numbers i started out with again, pressing the optimizer button again starts the cycle anew
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Originally posted by mapfi
there's only one thing that puzzled me up to now: when I use the optimize slider button on the already optimal setting the calculated numbers change, even though the sliders remain at their place. if i move them back and forth, i get the numbers i started out with again, pressing the optimizer button again starts the cycle anew
However you can also watch the problem in the default game, when you play with the specialists distribution, engage one farmer and then remove him and you see a difference.
Other things you will find with this playtest are that the Great Library is a little bit broken that is already fixed. Another issure is, when you reload slic, that your code is as often executes as often you have reloaded slic, very nasty if you develope some slic code, I made with this the debug version crash. And related to this something of the slic engine still leaks.
-MartinCiv2 military advisor: "No complaints, Sir!"
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My first bug that I have with version 2005.09.12.CTP2.Playtest
Got a Slic error: Script:slc:1290:Array index 0 out of bounds Continue yes/no, I click yes. Get another one: Array lookup City[0] failed.
Got these several times somewhere around turn 120, Seemed like it started out every 5 turns, then jumped to every two turns, then every turn, then just as suddenly it totally disappeared.
Still got a major problem when you shut down the game, screen gets all screwy, mouse pointer becomes invisible, wallpaper is all blue, icons get a weird whitish outline to them - almost looks like it is still stuck in some 256 color video mode or something similar. My screen is usually set to 32 bit color, but to correct the problem I had to switch video modes to 16 bit, and then tell it to revert to the original 32 bit mode. CTP.exe is still running in background using 94% CPU and 339,864K memory.
Other than that, so far so good up to turn 309 (game save)
edit:
Turn 443 CTD. CTP.exe still running, 99% CPU, 596,248K memory. Crash.txt:
0xffffffa0 [(kernel) + 0x0]
0x0042b4c7 [?Process@Director@@QAEXXZ + 0x27]
0x0040c2aa [?Process@CivApp@@QAEJXZ + 0x12a]
0x00406f81 [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3a1]
0x00406a35 [WinMain@16 + 0x65]
0x007d241c [WinMainCRTStartup + 0x134]
0x77e814c7 [__onexitbegin + 0x773c392f]
Reload from Autosave and saved game. Quit Program(I'm tired). CTP.exe still running - 84 megs of memory.Last edited by Fugi the Great; September 18, 2005, 01:18.What do I think of Western civilization? I think it would be a very good idea.
Mohandas Gandhi
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hi,
just installed the latest playtest and saw something I hadn't seen before. When "Display City Names" is on, you see two numbers beside each city, one above the other. The one on top is the regular one, showing population. the one beneath is -- well, I thought it was "time to complete production" as it seemed to decrement each turn. But it also shows when there is no production, eg when you've just founded a city. And it has no relation to actual production time as far as I can see.
cheers
special_unit
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Its turns to next growth in the city, perhaps it needs a label...Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Originally posted by special_unit
"time to complete production"
Originally posted by Fugi the Great
Got a Slic error: Script:slc:1290:Array index 0 out of bounds Continue yes/no, I click yes. Get another one: Array lookup City[0] failed.
Originally posted by Fugi the Great
Still got a major problem when you shut down the game, screen gets all screwy, mouse pointer becomes invisible, wallpaper is all blue, icons get a weird whitish outline to them - almost looks like it is still stuck in some 256 color video mode or something similar. My screen is usually set to 32 bit color, but to correct the problem I had to switch video modes to 16 bit, and then tell it to revert to the original 32 bit mode. CTP.exe is still running in background using 94% CPU and 339,864K memory.
-MartinCiv2 military advisor: "No complaints, Sir!"
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