The discussion popped up in the Cafe thread, but it's important enough to be moved to its own thread, if only to ensure everyone sees it. I could've made this a poll but I didn't: I'd like to hear everyone's personal opinion, and frankly, I think in this case the opinion of prominent members of the project team should weigh heavier than that of some anonymous passer-by (though passers-by are still more than encouraged to post their opinion )
Originally we planned to not release anything official until the game was at least on par with the official v1.11 patch. However, all the SP changes from that patch (and many other improvements) have long since been incorporated, while virtually no work has been or is being done on MP at all AFAIK.
So now at least some people are saying maybe we should forget about MP for the moment and at least have some sort of official release for the SP game. The advantage of waiting until MP is 'done' is that it might motivate our programmers to work on MP so that we can release ASAP, and it also doesn't confront MPers with the dilemma of which version of the game to use. OTOH, the advantage of having an official release now is that it might give the project some publicity, which might attract more programmers (including hopefully someone with a background and/or interest in MP), and it would let the wider strategy gaming community know of the vast improvements that have been made to this game over the past year.
Some questions we should answer:
1) Do we want to have an official (or semi-official) release now or do we want to wait until all MP changes from the patch have been incorporated?
2) Where does the MP game stand now? Is the MP game of the Apolyton Edition better/more stable/faster than the original game or not? Is one version clearly preferable for MP, or do they both have their virtues? I guess the MP playtesters can answer this best...
3) What must still be done before we can have an official release? What features are currently on the to-do list or under development that should still be included in the first official release? (E.g. barbarian placement, bombardment range?) And what other things need to be done? (E.g. readme, credits, etc)
4) How should we refer to this release, if we decide to have it? Should it be labeled patch v1.2? Apolyton Edition v1.0? Something else? How do we make clear to non-intimi what exactly this release is supposed to be (and what not) and where it stands compared to the original game and the official patch?
5) If we do decide to release now, how do we maximamize publicity to get as many people interested as possible?
6) Where should this project go after the release (if we have one)? Will we work on another similar patch with MP and SP fixes and rebalancing, without significantly altering gameplay? Should we start to seriously redesign internal mechanisms such as AI? Should we actually start to implement some of the more radical gameplay changes that have been discussed in this forum in the past year? What is the priority of PBEM and Hotseat and maybe other modes of play?
Discuss...
Originally we planned to not release anything official until the game was at least on par with the official v1.11 patch. However, all the SP changes from that patch (and many other improvements) have long since been incorporated, while virtually no work has been or is being done on MP at all AFAIK.
So now at least some people are saying maybe we should forget about MP for the moment and at least have some sort of official release for the SP game. The advantage of waiting until MP is 'done' is that it might motivate our programmers to work on MP so that we can release ASAP, and it also doesn't confront MPers with the dilemma of which version of the game to use. OTOH, the advantage of having an official release now is that it might give the project some publicity, which might attract more programmers (including hopefully someone with a background and/or interest in MP), and it would let the wider strategy gaming community know of the vast improvements that have been made to this game over the past year.
Some questions we should answer:
1) Do we want to have an official (or semi-official) release now or do we want to wait until all MP changes from the patch have been incorporated?
2) Where does the MP game stand now? Is the MP game of the Apolyton Edition better/more stable/faster than the original game or not? Is one version clearly preferable for MP, or do they both have their virtues? I guess the MP playtesters can answer this best...
3) What must still be done before we can have an official release? What features are currently on the to-do list or under development that should still be included in the first official release? (E.g. barbarian placement, bombardment range?) And what other things need to be done? (E.g. readme, credits, etc)
4) How should we refer to this release, if we decide to have it? Should it be labeled patch v1.2? Apolyton Edition v1.0? Something else? How do we make clear to non-intimi what exactly this release is supposed to be (and what not) and where it stands compared to the original game and the official patch?
5) If we do decide to release now, how do we maximamize publicity to get as many people interested as possible?
6) Where should this project go after the release (if we have one)? Will we work on another similar patch with MP and SP fixes and rebalancing, without significantly altering gameplay? Should we start to seriously redesign internal mechanisms such as AI? Should we actually start to implement some of the more radical gameplay changes that have been discussed in this forum in the past year? What is the priority of PBEM and Hotseat and maybe other modes of play?
Discuss...
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