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GENERAL: Cafe "Tamerlin" II

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  • I've been trying to access the bool's located in the userprofile.txt. Basically what I want to do take my difficulty options and make them options that you can select when you start a new game (I also want to add one city challenge and the debugAI stuff too)

    Anyways I figured the best way to test is with the CityCaptureoptions since fromafar put in the profile anyways. I modified the ldl and it toggles but I've copied everything in the spnewgamerulesscreen and even added a bit to profileDB and to gamesettings. But it seems that the toggle won't set the profile.

    I'm getting the feeling that bloodlust and pollution options found in that window are not implemented am I right/ where am I going wrong on this?

    I'd rather not update the svn with this code, i don't think it wil impact much, but does anyone now what i'm missing?
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

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    • Did you make the variable visible - i.e. remove the 5th parameter of Var - in the ProfileDB constructor?

      @Martin:
      If 5 is not a typo: there should be a SP6 for MSVC6.

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      • Originally posted by Fromafar
        Did you make the variable visible - i.e. remove the 5th parameter of Var - in the ProfileDB constructor?
        Last edited by Ekmek; December 20, 2006, 19:49.
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

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        • Martin I saw your latest revision in the thread that always brings gifts

          You added a spinner for citystyle? and that doesn't change the text file? I'll be interested to see how thats implented

          As a question, you think that it might be worthwhile to add the spinner for goods instead of the button, it the later possibility that we can have more than four goods for a terrain?
          Formerly known as "E" on Apolyton

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          • Originally posted by E
            You added a spinner for citystyle?
            Yes, I did.

            Originally posted by E
            and that doesn't change the text file?
            Yes, but only because I added the necessary strings ages ago. And I did it without a label saying "City Style" or something like this.

            Originally posted by E
            I'll be interested to see how thats implented
            Use the merge viewer of TortoiseSVN for that. At least this time the changes aren't buried under a bunch of other butification changes. I just modified the ctp2_Spinner class for displaying text instead of a number, in addition.

            Originally posted by E
            As a question, you think that it might be worthwhile to add the spinner for goods instead of the button, it the later possibility that we can have more than four goods for a terrain?
            Well it depends how many goods we want per terrain type. If we just want 8 than 4 additional buttons will do the job, if more for instance 16 than a spinner is better.

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

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            • Originally posted by Martin Gühmann
              Well it depends how many goods we want per terrain type. If we just want 8 than 4 additional buttons will do the job, if more for instance 16 than a spinner is better.

              -Martin
              hmm I guess 10 would be the upper limit on goods


              I try to look into adding the debugAI button into the scenario editor in a bit.


              On another topic how do I access a string? I'll post code later but I had a painful time trying to get the string to "print" to a rectangle under the cityname. I created the rectangle and everything but it would just make squiggly lines instead of writing text.
              Formerly known as "E" on Apolyton

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              • Re: GENERAL: Cafe "Tamerlin" II

                I think this has been neglected (of course it was written in 2004)


                Originally posted by Keygen
                Our famous cafe after 6 months of successful service has been moved into a new location, Apolyton avenue and CtP2 Source Code boulevard corner, downtown.

                As always we serve fresh jokes, crazy stories and lot of fun
                You can bring your own coffee, cookies, beer and whiskey

                This cafe has been named after Tamerlin, a regular member of this forum, for reminding us that there is a 500 post limit

                The next cafe will be named after the member, who will begin the most interesting discussion in this thread, after a vote, wich will take place after post 450 and will last up to post 500.

                To remind you why this thread exists:

                You can post here, anything that you shouldn't post in this forum, generally everything straightly unrelated but related some how with this community and its residents. Do not post news and events from around the world. There is a more appropriate forum for this sort of things: Off-Topic

                The purpose of this thread is to have a break, some chat & fun and get familiar to each other.

                Note that the Apolyton Forum Rules apply here as well so avoid spam, troll or flame of any kind and behave well

                Have fun


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                GENERAL: CtP2 Source Code Cafe
                Formerly known as "E" on Apolyton

                See me at Civfanatics.com

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                • That is long ago, but eventually this thread will make it to the 500 posts. Talking about the post limit I just noticed that another thread has reached the limit.

                  -Martin
                  Civ2 military advisor: "No complaints, Sir!"

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                  • I've gone through and made a unique leaderhead for all male and female leaderheads for our basic ctp2 civs.

                    So the question is: should I add them as a feature to the base game? Most of the leaderheads come from civ3 or civ4 but we've used some graphics from other games before and we hardle a commercial competitor.

                    So should we add them to the code or leave it as a graphic mod?
                    Formerly known as "E" on Apolyton

                    See me at Civfanatics.com

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                    • IMO leave them as a graphic mod. Those leaderheads feel too much like civ3 for me, takes some of the seriousness of the game away. In some ways i prefer the original subtle graphics too.
                      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                      CtP2 AE Wiki & Modding Reference
                      One way to compile the CtP2 Source Code.

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                      • I saw what you posted in theCiv3mod thread on a you upcoming Call to Civilization mod .Your Civ3 has many improvments already.Should be very exciting game play. looking forward to it,Adding any Civ4 units?
                        Well I know your busy with debuging code right now.ButI hope it grabs the attention of some of the older CtP2 players. A review by Solver or a write up by Locutus.

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                        • not sure any one will review but overall I stuck to one rule. Make a mod 'I' want to play. Posting it here is just in case anyone wants to try it

                          the civ4 units I added are not graphically done but similar features...mainly the religious units

                          As for the future...getting it running again is a priority. I may have to start ground up but copy paste stuff over until I find what the orginal bug was in the first place.

                          I'm also looking at creating a new concept - Energy. essentially some buildings require energy points and goods or some tileimps produce it. Then I'll do a calcuulation of supply/demand. If you have less than one (100%) then your production and gold equals that amount (a percentage of capability). If its greater than one it only increases your wealth/gold (not production. This will be attempt to create a late game/modern age quest to get oil or build oil fields. and later solar plants.

                          Already my mod had a great trade/piracy aspect where you had to reallydefend your sea lanes against pirates (barb and otherwise). Religion was there. And now Energy while also facing hidden nationality guerrillas is something else I wanted for a while. So thats where I'm going with it.
                          Formerly known as "E" on Apolyton

                          See me at Civfanatics.com

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                          • maybe here is a better place to discuss this issue:

                            I have a civ related issue. I notice there is a jamaica/poland conflict. All Jamaica headers but Poland data. I recall Jamaica was part of Ctp1. Can anyone get me a copy of CTP1 civilisation.txt file? I think we should replace Harrapan with Jamaica and fix the Jamaica headers to POLAND ones. any thoughts?
                            Formerly known as "E" on Apolyton

                            See me at Civfanatics.com

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                            • I am back on the Internet, our Internet provider fumbled with a few things and our connexion has been closed for 15 days until they decided to send a skilled technician. I browsed the CtP2 threads to catch up with the various discussions.

                              Martin, I still think that the coders should explain more explicitly the new options. It should not take so much time if it is done on the moment, they are supposed to know what they are doing.
                              "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                              • I know the build for the playtest is on hold for now. But have found the lastest playtest without the build still gives good game play.
                                On very hard -8 civs-largest map.Didnt add any cheats in any AI files.After 300 turns and still near the bottom and running out of space to build new cities.Canada on my northen border is in 1st place in scientific research-military and economic develoment.Good thing I have a peace treaty with them.They have over 200 units and 27 cites some over size 25.To my east and south are water ways which has Spain(peace treaty) and Slav Nation on the other side.No naval techs yet that can compete with them to gain land from them.It seems Im going to have to push specialists in my citiies to the max to catch up.
                                Also hope to buy techs from Spain once I have a embassy with them.ButI have a barbarian Ironclad blocking the way .Can you believe it!
                                Again the range of AI to AI regard levels has been good.Not always in a hostial mood.Some happy or in between.
                                I would think that the AI in the playtest has improved over mods like the Apolyton Pack.Now some mods have the diplomatic setting so that map trades and treaties are harder to get.But because threat leveles are higher most AI,s stay at war longer.Which does produce larger empires but also has weaken factions for the human player to mop up.Researching over the old Diplomod files from 3.4 on.Using the AE mod as a base for war tactics and diplomacy, I would see how changes in the AI data-diplomacy text file would help or hurt AI develoment.As far as AI tactics go I still have not gotten in to any long wars yet so waiting on that.

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