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  • Originally posted by Tamerlin
    Martin, I still think that the coders should explain more explicitly the new options. It should not take so much time if it is done on the moment, they are supposed to know what they are doing.
    Actually we aren't talking about the stuff that will come but we are talking about the stuff we have. And I told you that I don't have time to write essays for each option. And I tolt you that noone reads the f*cking manual. Therefore the best solution is to make the one liners as descriptive as possible. And don't tell me that this is impossible, so far you haven't tried. I gave you some examples and asked you what they could mean. If you don't try we'll never figure out what the problems are or how we can improve those one liners. And by the way don't help you trying to figure them out, the average player doesn't have such help, either.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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    • Originally posted by Martin Gühmann


      Actually we aren't talking about the stuff that will come but we are talking about the stuff we have. And I told you that I don't have time to write essays for each option. And I tolt you that noone reads the f*cking manual. Therefore the best solution is to make the one liners as descriptive as possible. And don't tell me that this is impossible, so far you haven't tried. I gave you some examples and asked you what they could mean. If you don't try we'll never figure out what the problems are or how we can improve those one liners. And by the way don't help you trying to figure them out, the average player doesn't have such help, either.

      -Martin
      I am talking about the future, what has been done... has been done.
      "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

      Comment


      • I sense the hand of our old CTP2ers in this:

        NEW EXPANSION ANNOUNCED: `BEYOND THE SWORD`
        (28 March 2007, 10:39 | Civ4 | 8 comments) Strategy Informer has exciting news: a new Civilization IV expansion pack is on its way! Titled Civilization IV: Beyond the Sword and scheduled for release in July 2007, this expansion will focus on the later eras of the game (post-Gunpowder). It will include:


        Expanded epic game: Firaxis Games delivers a massive increase in new units, buildings, and technologies to the epic game with additional focus on the late-game time periods.

        12 scenarios: The expansion [...] will deliver 12 challenging and decidedly different scenarios [...] many containing themes never before included in the Civilization series, custom designed by the team at Firaxis and select members of the Civ Fan Community.
        10 new civilizations: includes the Netherlands, Portugal, Babylon and a native American civ.
        16 new leaders: These include leaders for the new civilizations (such as Sitting Bull) as well as ones for existing civs (such as Abraham Lincoln).

        Corporations: A new gameplay feature that allows players to create corporations and spread them throughout the world. Each corporation provides benefits in exchange for certain resources.

        Expanded espionage: Now available much earlier in the game, this expanded feature offers players many new ways to spy on opponents, stir citizen unrest and defend their government’s secrets.

        Random events: New random events such as natural disasters, pleas for help, or demands from their citizens will challenge players to overcome obstacles in order for their civilizations to prosper.

        5 new wonders: Five new wonders await discovery including the Statue of Zeus, Cristo Redentor, Shwedagon Paya, the Mausoleum of Maussollos, and the Moai Statues.
        Expanded Space Victory: Winning the race to Alpha Centauri will now require more strategic planning and tactical decision making.
        Apostolic Palace: The United Nations will become available earlier in the game, providing a way for players to win a diplomatic victory earlier. New resolutions will also be added which will expand the available diplomatic options.
        Advanced Starts: A major fan request, this new feature will enable players to “buy” components of a custom-tailored empire and begin play in the later part of the game, allowing them to experience many of the new features of the expansion pack in a shorter amount of time.
        Enhanced AI: The AI has received many enhancements, making it tougher to beat on the higher difficulty levels. The ways in which the AI will attempt to achieve victory have also been expanded.
        You can find the full story, including 5 screenshots and concept art of Lincoln, Sitting Bull, some modern/futuristic buildings, the Mausoleum of Maussollos and a very mysterious image over at Strategy Informer. Thanks to Thedrin for the heads-up!

        Update: Civilization IV publisher 2K Games has simultaneously launched the official website for the expansion, where you can find the official press release and high-quality versions of the images also posted at Strategy Informer, as well as a new concept art image of two medieval knights in combat.

        Update 2: The expansion will cost $29.99 in the US and require Civilization IV to play but not Warlords. The aforementioned knights screenshot is titled Charlemagne_Mounted Units.jpg, indicating that Charlemagne might be another one of the new leaders, while the mysterious concept art is titled Afterworld_Concept.jpg -- whatever that may mean... - Locutus
        Last edited by Ekmek; March 28, 2007, 12:01.
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

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        • Originally posted by E
          I sense the hand of our old CTP2ers in this:
          Advanced Starts sounds fun, picking up selected advances instead of randomly selected ones is tons better -- better planning and strategy towards what the player wants. Would be nice seeing that in CTP2

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          • Originally posted by E
            I sense the hand of our old CTP2ers in this:
            We'll have to wait and see, but actual new features look thin on the ground. If this is the full list of whats included.

            New civs/leaders/techs/buildings/wonders i wouldnt pay for by themselves. They're usually better than fan created content, but wont affect my decision to buy.

            Corporations looks like an expansion of how religion already works, but this could be the most interesting (new) part for me.

            The new scenarios I wont rate until ive played, but how many can you download yourself already from "members of the Civ Fan Community"?

            Expanded espionage is nothing special either. I only wonder what "many new ways to spy on opponents" are. The rest has already been done.

            Random events is nice, but we'll see how that plays. Its also been done before.
            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
            CtP2 AE Wiki & Modding Reference
            One way to compile the CtP2 Source Code.

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            • hey E I like the new forum names

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              • Yeah, it seems to better describe the forums nowadays.
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

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                • Nah, while E may have new powers he doesn't have quite *that* many powers yet That was me, and I changed a lot more than just the CtP2 forums...
                  Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                  • Don't you have lackeys for that sort of job?

                    Looks a bit cleaner now though.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

                    Comment


                    • I like to mingle with the riffraff from time to time, for old time's sake
                      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                      • It's not often i notice birthdays these days but...

                        Happy Birthday E!

                        BTW i noticed your postcount read 2666.
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

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                        • Happy Birthday E! (and Tamerlin)

                          PS: When I got back the total posts of of the Source Code Project was 13373, forgot to take a screenshot
                          Last edited by LemurMadness; April 19, 2007, 19:07.

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                          • Best wishes, E, have a good one

                            And a belated happy birthday to Tamerlin too, how dare we forget!
                            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                            • (belated) Happy Birthday Tamerlin
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment


                              • Thanks to everybody... I am so often late myself that I can't blame anyone.

                                Happy birthday E...
                                "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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