Originally posted by Tamerlin
The interface is pretty good and, at least IMO, very efficient.
The interface is pretty good and, at least IMO, very efficient.
I am not a fan at all of the strategical resources as they are implemented in Civ3, I even think that it is a real spoiler. Civ4 has greatly improved the system and I think that Strategical Resources should be a bonus (why not a great one so that the player is still looking for them) rather than a condition. When a stupid AI is unable to reach an agreement with you, though your proposal is fair, and when you don't have any luck about the way the said resources were distributed on the map, the game can become very boring. Even if Civ4 is a great improvement, some era in the game are boring while you are waiting for the scientific achievements that will allow you to build new things and cross a new boundary.
Oil is just a tadeable resource bu the city collecting or buying it gets a huge production bonus but you can shift that resource to other cities (but the selling city loses that bonus). Lumber works the same way but by the middle ages you can build a lumber mill in forests and then have the lumber good available to your city.
Peter's UnitUpdater2 allowed the units to be updated in a fortress, are your updater limited to cities?
So far its only cities I tried to create CanUpgrade flag for tileimps but it crashed for some reason so I have to try again on that one.
With the wedding getting closer I have less and less time available, I don't think I will have the time to playtest the game until july, but I will try.
Thanks again!
Thanks again!




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