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Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Would love an update on the project
Lurking I can see that there is a lot being done, but its not clear when something will be available to the non-coders"An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession
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Originally posted by Myrddin
Would love an update on the project
Lurking I can see that there is a lot being done, but its not clear when something will be available to the non-coders
I think that the basic state of the playtest version (and hence the project as a whole) is as follows:
We have a version which is, in SP, very much more stable than the commercial releases, and has all the features in the patched version and more besides, as well as better AI.
It also works in hotseat, and probably email games, at least to a certain extent, but is minimally tested and it is likely that we have introduced at least some bugs in making the other changes.
Network and internet MP is still unstable (probably even worse than it was in the unpatched version) and there is no prospect of it improving in the near future.
Support for mods is still pretty good, and a fairly ddecent backwards compatibility has been maintained, but the mods would certainly benefit from being updated to take advantage and/or account of the changes and new features.
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Yes, and we are not releasing an 'official' CtP2:AE till MP works at least as well as in patched original, that's the reason cited by Locutus. Personally, I believe MP to be of minimal importance, but I understand everyone who disagrees. However, indeed, the current playtest build is far better than the original for playtest. Less bugs, better AI, new feautures and all the old ones. I've encountered no problems running any of the mods I tried. IIRC, it was a late March build that reimplemented all SLIC functions. Yes, no major mod updates were issued, but still .Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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I would agree with the above statement. With singleplayer, I think we are almost where we wanted to be when talking about the first official patch - that is, old bugs and crashes fixed, minor new things added. It's obviously a long time till new big feautures will be in, and the bad SP bugs are all fixed, IIRC.
A network programmer is something we need badly. Since we have the unpatched sourcetree, multiplayer was very poor there, so we almost have to code that from scratch. I'd certainly support putting a semi-official release on, for getting more recognition to the whole thing and with the hopes of attracting additional manpower.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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By calling it CTP2:AE with a version date (not number e.g. 1.2) and new splash screen, I think releasing official builds without the MP fixes in the 1.11 patch should not be too much of a problem. Every second or third playtest could be released as an 'official' build - that is usually a 10-20 week period and collects some significant changes.
I am sure Myrddin is not the only lurker who would be feel better about downloading an 'official release' from the main news page than a 'playtest' from some old thread in the forums.
That's my 2¢ anyway...·Circuit·Boi·wannabe·
"Evil reptilian kitten-eater from another planet."
Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition
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J Bytheway,
you say hotseat is fixed/working - that should go someway to placating fans who like to play with a couple of friends.
Still a few regulars still seem to be playing MP games, so i guess even with the bugs its still possible to do MP - not sure if they use the playtest version or the old version though?
Maybe someone(aployton/CTP big cheeses ) should start to see if we can find a network programmer willing to have a look at the code? I know the Candle'bre project is supporting MP, so someone there might have an idea or be interested?
I can see how it would definately be best to have the 'official' release all fixed as it should have been when it was released, but if that isnt possible then maybe a semi-official release could encourage more people(me included!) to download and try the latest stage of CTP2's development?'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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Candle'Bre programmers are probably way too busy with that project alone.
Locutus pointed out recently that there's a ton of people who play and like CtP, but don't post on the forums. A semi-official release would surely make these people feel better, too. Besides, AFAIK, tere have been MP games with playtest builds, so pure MP is also possible to some degree. As for Hotseat, I can't confirm or deny the claims it's fixed now, but if it is, great.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Well last time I tried MP (previous playtest from current) it wasn't playable IMO, although it ran fine, there were bugs with collecting public works tax, a major part of the game.
I don't know about Hotseat or PBEM, but if this is intended to be a big release then it might be an idea to take out the network game button or at least include some kind of very noticeable warning.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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An easy thing for the readme, stating there that the game is intended for single-player and that major instability and bugs are to be expected in MP modes. That will look better than taking out the network game button altogether.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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IMO, it is still a bit too early for an official release, even if all the coders have done a great job so far.
The playtest thread demonstrates that there are still some little annoying bugs."Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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No it’s way to early. Just look at actoscrap with there official launch ."Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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