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PROJECT: To Do List for Patch v1.2

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  • #76
    It's called in several places but it's effect may be uncertain. I'm looking at the bombard code now but I want to get back to DefenseCoef when it's done.

    Re: settling. Yes, thanks, but I'm still waiting for my furniture.

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    • #77
      is it possible to change the savegame format, specifically the name format? I'd like it to be something like " - ", or maybe include a turn number, so that it sorts by the age of the game, and not by the first number of the game year. I get the feeling this would be in the code somewhere....if so, it should be a simple change, and would help a lot of playters who save often, like me...

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      • #78
        Just in case you did not realize, you can manually change the name of the file when the save window pops up.
        ·Circuit·Boi·wannabe·
        "Evil reptilian kitten-eater from another planet."
        Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

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        • #79
          Obviously, but it would be a nice (albeit very minor) thing to have the gamedo that automatically. It seems liek a small incovneniusnce, but it's a real pain during a heated game to remeber toi edit the filename each time.

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          • #80
            bug #14, #21, #26, #30 is confirmed fixed.

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            • #81
              It's confirmed? I missed that...

              Anyway, that means we're now down to 4 MP bugs and 2 SP ones (Though I wouldn't be surprised if MP needed more work beyond those bugfixes listed here.)

              I'm slightly surprised the World Map bug isn't fix yet, it's easy enough to replicate. I think we've had 1 report on the sound bug ever since this project started, so that's a very rare bug if it exists at all...
              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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              • #82
                Originally posted by Locutus
                It's confirmed? I missed that...
                i finally got it testet on my home network, running from one computer to another while my wife bugged me for when i would be done with her computer

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                • #83
                  Originally posted by kaan


                  i finally got it testet on my home network, running from one computer to another while my wife bugged me for when i would be done with her computer
                  Well it seems that i was a bit quick to claim to have playtestet it, crashes are popping up everywhere right now

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                  • #84
                    Originally posted by Locutus
                    I'm slightly surprised the World Map bug isn't fix yet, it's easy enough to replicate.
                    Can you explain what is going wrong/is supposed to happen? As usual, the description "* Fixed random civ chooser for scenarios (world map)" is not extremely helpful.
                    In the past, I have corrected a possible multiple assignment of the same civilisation at the start of the game. But I am not sure that this is what the description refers to.

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                    • #85
                      Just try to start the World Map Scenario, it will become clear very soon (to be precise, when you get to the civ chooser)

                      It happens to all scenarios that are created 'by Nation', BTW, or at least all 2 that I tested
                      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                      • #86
                        Sorry, but I think you have to spell it out for me . I don't have the original and patched Activision versions installed to compare against.

                        When I go New game, Select scenario, World maps, Earth, player settings, I do arrive at this ugly screen with a lot of buttons, of which 21 are black and unselectable. It does not have a back button, nor has it a random button. The other functions seem to work as expected, provided you are willing to interpret Close as Ok.

                        I should just add a random button, and put some code behind it that will immediately crash the game . In the next release, I can just fix my own code to fulfill the description.

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                        • #87
                          Hmm, strange. For me the game crashes to desktop as soon as the civ selection screen is supposed to appear...
                          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                          • #88
                            I think the problem could then be one of two things (maybe even both):

                            1) The game crashes on the civ chooser screen on some systems but not all (then again, I probably just somehow managed to f*ck up my install -- that wouldn't be a first; I'll do a reinstall ASAP to check)

                            2) I think the game is supposed to let you pick *all* civs, there aren't supposed to be 21 unselectable choices. The way to test that is for someone besides me to create a new scenario, give starting locations to all civs 'by nation' and then try to run it: if not all civs are selectable, we have a winner bug...

                            In case the problem is #1, here's my crash.txt:

                            0x006bf5e0 [?spnewgametribescreen_enableTribe@@YAXJ@Z + 0xa0]
                            0x0069dee0 [?loadsavescreen_PlayersScreenActionCallback@@YAXPA Vaui_Control@@KKPAX@Z + 0x2c0]
                            0x005d0e9b [?MouseLDropInside@aui_Button@@MAAXPAUaui_MouseEven t@@@Z + 0xdb]
                            0x006542ea [?MouseLDropInside@ctp2_Button@@UAAXPAUaui_MouseEve nt@@@Z + 0x1a]
                            0x005f4182 [?MouseDispatch@aui_Region@@QAEXPAUaui_MouseEvent@@ H@Z + 0x322]
                            0x005f253b [?HandleMouseEvent@aui_Region@@QAE?AW4AUI_ERRCODE@@ PAUaui_MouseEvent@@H@Z + 0x11b]
                            0x005f24ac [?HandleMouseEvent@aui_Region@@QAE?AW4AUI_ERRCODE@@ PAUaui_MouseEvent@@H@Z + 0x8c]
                            0x00602489 [?HandleMouseEvents@aui_UI@@QAE?AW4AUI_ERRCODE@@JPA Uaui_MouseEvent@@@Z + 0x99]
                            0x00602ac3 [?Process@aui_UI@@UAE?AW4AUI_ERRCODE@@XZ + 0x23]
                            0x0040c500 [?ProcessUI@CivApp@@QAEJKAAK@Z + 0x1a0]
                            0x0040c902 [?Process@CivApp@@QAEJXZ + 0x112]
                            0x004075c8 [?CivWinMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3a8]
                            0x00407085 [WinMain@16 + 0x65]
                            0x0079b81c [WinMainCRTStartup + 0x134]
                            0x77e6141a [__onexitbegin + 0x773624c2]
                            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                            • #89
                              Originally posted by Locutus
                              2) I think the game is supposed to let you pick *all* civs, there aren't supposed to be 21 unselectable choices. The way to test that is for someone besides me to create a new scenario, give starting locations to all civs 'by nation' and then try to run it: if not all civs are selectable, we have a winner bug...
                              I'm clearly suffering from sleep deprivation (stupid exams...)

                              The best way to test it is to compare it to the original patched game: all civs are indeed selectable there, so that is indeed the problem. Less obvious than I thought, but still a problem.

                              But I still think it would be a good idea for someone to test how it works if you create a new scenario and make all civs selectable: the date of the savegame of that scenario is 1-12-2000, which I think means it's a file added in the patch. The problem might simply be that Activision just forgot to place a few starting locations...
                              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                              • #90
                                OK, thanks. I will assume it is problem #1 and have a look at the crash text.

                                Problem #2? The unselectable choices are the ones that have recently been added by "some guys" in the source code thread. The original 40-something Activision civilisations are all selectable.

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