The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It's called in several places but it's effect may be uncertain. I'm looking at the bombard code now but I want to get back to DefenseCoef when it's done.
Re: settling. Yes, thanks, but I'm still waiting for my furniture.
is it possible to change the savegame format, specifically the name format? I'd like it to be something like " - ", or maybe include a turn number, so that it sorts by the age of the game, and not by the first number of the game year. I get the feeling this would be in the code somewhere....if so, it should be a simple change, and would help a lot of playters who save often, like me...
Obviously, but it would be a nice (albeit very minor) thing to have the gamedo that automatically. It seems liek a small incovneniusnce, but it's a real pain during a heated game to remeber toi edit the filename each time.
Anyway, that means we're now down to 4 MP bugs and 2 SP ones (Though I wouldn't be surprised if MP needed more work beyond those bugfixes listed here.)
I'm slightly surprised the World Map bug isn't fix yet, it's easy enough to replicate. I think we've had 1 report on the sound bug ever since this project started, so that's a very rare bug if it exists at all...
Originally posted by Locutus
I'm slightly surprised the World Map bug isn't fix yet, it's easy enough to replicate.
Can you explain what is going wrong/is supposed to happen? As usual, the description "* Fixed random civ chooser for scenarios (world map)" is not extremely helpful.
In the past, I have corrected a possible multiple assignment of the same civilisation at the start of the game. But I am not sure that this is what the description refers to.
Sorry, but I think you have to spell it out for me . I don't have the original and patched Activision versions installed to compare against.
When I go New game, Select scenario, World maps, Earth, player settings, I do arrive at this ugly screen with a lot of buttons, of which 21 are black and unselectable. It does not have a back button, nor has it a random button. The other functions seem to work as expected, provided you are willing to interpret Close as Ok.
I should just add a random button, and put some code behind it that will immediately crash the game . In the next release, I can just fix my own code to fulfill the description.
I think the problem could then be one of two things (maybe even both):
1) The game crashes on the civ chooser screen on some systems but not all (then again, I probably just somehow managed to f*ck up my install -- that wouldn't be a first; I'll do a reinstall ASAP to check)
2) I think the game is supposed to let you pick *all* civs, there aren't supposed to be 21 unselectable choices. The way to test that is for someone besides me to create a new scenario, give starting locations to all civs 'by nation' and then try to run it: if not all civs are selectable, we have a winner bug...
Originally posted by Locutus
2) I think the game is supposed to let you pick *all* civs, there aren't supposed to be 21 unselectable choices. The way to test that is for someone besides me to create a new scenario, give starting locations to all civs 'by nation' and then try to run it: if not all civs are selectable, we have a winner bug...
I'm clearly suffering from sleep deprivation (stupid exams...)
The best way to test it is to compare it to the original patched game: all civs are indeed selectable there, so that is indeed the problem. Less obvious than I thought, but still a problem.
But I still think it would be a good idea for someone to test how it works if you create a new scenario and make all civs selectable: the date of the savegame of that scenario is 1-12-2000, which I think means it's a file added in the patch. The problem might simply be that Activision just forgot to place a few starting locations...
OK, thanks. I will assume it is problem #1 and have a look at the crash text.
Problem #2? The unselectable choices are the ones that have recently been added by "some guys" in the source code thread. The original 40-something Activision civilisations are all selectable.
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