Happiness just isn't as attractive for a CTP2 civ as it was for a Civ2 civ. Those WLTK days were great, and added some degree of strategic choice.
We certainly don't have to have just one set effect for all governments. Probably, the best approach is to have a few modifiers and options for celebration effects...
like...
FoodCoef
ProdCoef
CommCoef
Maybe something to counteract War Weariness penalties.. maybe even Empire Distance penalties?
While combinations of these would probably be just fine... any other ideas?
We certainly don't have to have just one set effect for all governments. Probably, the best approach is to have a few modifiers and options for celebration effects...
like...
FoodCoef
ProdCoef
CommCoef
Maybe something to counteract War Weariness penalties.. maybe even Empire Distance penalties?
While combinations of these would probably be just fine... any other ideas?
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