epeterson:
the problem is, that ancient units change significantly combats when used in conjunction with modern units. That's why we are thinking of different ways here.
back to the idea:
Your idea would still have a problem:
a 12 stack attacking 2 tanks could still damage (or even destroy it)
IIRC Archer have FP of 1, so 12 archers = 12 AP's. Not really true.
If we would rebalance everything and say:
Damage = FP - Armor (if < 0 == 0)
How about this? OK, it would mean we have to rebalance all units.
the problem is, that ancient units change significantly combats when used in conjunction with modern units. That's why we are thinking of different ways here.
back to the idea:
Your idea would still have a problem:
a 12 stack attacking 2 tanks could still damage (or even destroy it)
IIRC Archer have FP of 1, so 12 archers = 12 AP's. Not really true.
If we would rebalance everything and say:
Damage = FP - Armor (if < 0 == 0)
How about this? OK, it would mean we have to rebalance all units.
I found out that there is a limit for the number of combat rounds there is (it’s about the time everybody get bored and goes home
)

! You mean the attacker alternates with each round of a battle? So if I have 6 tanks 'defending' a city and you 'attack' with 6 tanks, we both get to use our Attack and Defense rating alternately? I guess the terminology is a little deceiving then...:boggled:
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