The game has an abstract battle system, with a very specific battle order. Front-line units do damage according to A vs D, vs the opposing front line, and Ranged-line units do damage R vs D vs the opposing front line, and aren't directly attacked. Thus the game is stating that ranged units don't approach the opposing front line... thats the job of the Front line attackers. Their only capability to damage the opposing troops is via their ranged weaponry at this range. An archer would not damage a tank in battle... even lots of archers.
I think we should carry the concept out so that modern units fighting diamond age units represents the same kind of absurdity as arrows damaging tanks, so that cannon and artillery shells would be bouncing off the armor of fusion tanks.
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