epeterson:
the problem is, that ancient units change significantly combats when used in conjunction with modern units. That's why we are thinking of different ways here.
back to the idea:
Your idea would still have a problem:
a 12 stack attacking 2 tanks could still damage (or even destroy it)
IIRC Archer have FP of 1, so 12 archers = 12 AP's. Not really true.
If we would rebalance everything and say:
Damage = FP - Armor (if < 0 == 0)
How about this? OK, it would mean we have to rebalance all units.
the problem is, that ancient units change significantly combats when used in conjunction with modern units. That's why we are thinking of different ways here.
back to the idea:
Your idea would still have a problem:
a 12 stack attacking 2 tanks could still damage (or even destroy it)
IIRC Archer have FP of 1, so 12 archers = 12 AP's. Not really true.
If we would rebalance everything and say:
Damage = FP - Armor (if < 0 == 0)
How about this? OK, it would mean we have to rebalance all units.
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