Originally posted by Tamerlin
Please, never use this kind of solutions. As far as I am concerned, war in Civ4 is so long that it becomes boring. I have modded my Civ4 files so that all the units can use ennemy roads and railroads.
Please, never use this kind of solutions. As far as I am concerned, war in Civ4 is so long that it becomes boring. I have modded my Civ4 files so that all the units can use ennemy roads and railroads.
![Frown](https://apolyton.net/core/images/smilies/frown.gif)
CtP2 is still too easy to attack, than to defend though. Mostly because units are too fast in general, but also because you can only have 12 units defending a tile/city/location/whatever, which makes it pretty easy to calculate what you need to conquer that tile/city/location/whatever.
The only thing i can think of at the moment, is making movement of all units much closer to each other. Of course the Knight would still move faster than a Pikemen, but a 2 to 1 difference is better than 4 to 1.
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