New (renamed in some cases) unit bonuses and flags:
// Types
Bit IsMelee
// Unit Defense Bonuses
Bit(Float) DefendAirBonus
Bit(Float) DefendCityBonus
Bit(Float) DefendSubmarineBonus
Bit(Float) DefendFootBonus
Bit(Float) DefendMeleeBonus
Bit(Float) DefendSiegeBonus
Bit(Float) DefendWheeledBonus
Bit(Float) DefendMechanizedBonus
Bit(Float) DefendHelicopterBonus
Bit(Float) DefendSpecialForcesBonus
Bit(Float) DefendCivilianBonus
Bit(Float) DefendGuerrillaBonus
Bit(Float) DefendMountedBonus
Bit(Float) DefendWoodenShipBonus
Bit NoDefenseBonuses
// Unit Attack Bonuses
Bit(Float) AttackAirBonus
Bit(Float) AttackCityBonus
Bit(Float) AttackSubmarineBonus
Bit(Float) AttackFootBonus
Bit(Float) AttackMeleeBonus
Bit(Float) AttackSiegeBonus
Bit(Float) AttackWheeledBonus
Bit(Float) AttackMechanizedBonus
Bit(Float) AttackHelicopterBonus
Bit(Float) AttackSpecialForcesBonus
Bit(Float) AttackCivilianBonus
Bit(Float) AttackGuerrillaBonus
Bit(Float) AttackMountedBonus
Bit(Float) AttackWoodenShipBonusNew
(The "new" is because the old "AttackWoodenShipBonus" is a bit only and I didn't want to remove the old one for legacy purposes)
// Unit Ranged Bonuses
Note: These occur with any ranged attack, whether the army is defending or attacking, or the ranged unit is bombarding a particular type of unit.
Bit(Float) RangedAirBonus
Bit(Float) RangedCityBonus
Bit(Float) RangedSubmarineBonus
Bit(Float) RangedFootBonus
Bit(Float) RangedMeleeBonus
Bit(Float) RangedSiegeBonus
Bit(Float) RangedWheeledBonus
Bit(Float) RangedMechanizedBonus
Bit(Float) RangedHelicopterBonus
Bit(Float) RangedSpecialForcesBonus
Bit(Float) RangedCivilianBonus
Bit(Float) RangedGuerrillaBonus
Bit(Float) RangedMountedBonus
Bit(Float) RangedWoodenShipBonus
I'll eventually get around to adding these to the DB reference, if Bert doesn't beat me to it
// Types
Bit IsMelee
// Unit Defense Bonuses
Bit(Float) DefendAirBonus
Bit(Float) DefendCityBonus
Bit(Float) DefendSubmarineBonus
Bit(Float) DefendFootBonus
Bit(Float) DefendMeleeBonus
Bit(Float) DefendSiegeBonus
Bit(Float) DefendWheeledBonus
Bit(Float) DefendMechanizedBonus
Bit(Float) DefendHelicopterBonus
Bit(Float) DefendSpecialForcesBonus
Bit(Float) DefendCivilianBonus
Bit(Float) DefendGuerrillaBonus
Bit(Float) DefendMountedBonus
Bit(Float) DefendWoodenShipBonus
Bit NoDefenseBonuses
// Unit Attack Bonuses
Bit(Float) AttackAirBonus
Bit(Float) AttackCityBonus
Bit(Float) AttackSubmarineBonus
Bit(Float) AttackFootBonus
Bit(Float) AttackMeleeBonus
Bit(Float) AttackSiegeBonus
Bit(Float) AttackWheeledBonus
Bit(Float) AttackMechanizedBonus
Bit(Float) AttackHelicopterBonus
Bit(Float) AttackSpecialForcesBonus
Bit(Float) AttackCivilianBonus
Bit(Float) AttackGuerrillaBonus
Bit(Float) AttackMountedBonus
Bit(Float) AttackWoodenShipBonusNew
(The "new" is because the old "AttackWoodenShipBonus" is a bit only and I didn't want to remove the old one for legacy purposes)
// Unit Ranged Bonuses
Note: These occur with any ranged attack, whether the army is defending or attacking, or the ranged unit is bombarding a particular type of unit.
Bit(Float) RangedAirBonus
Bit(Float) RangedCityBonus
Bit(Float) RangedSubmarineBonus
Bit(Float) RangedFootBonus
Bit(Float) RangedMeleeBonus
Bit(Float) RangedSiegeBonus
Bit(Float) RangedWheeledBonus
Bit(Float) RangedMechanizedBonus
Bit(Float) RangedHelicopterBonus
Bit(Float) RangedSpecialForcesBonus
Bit(Float) RangedCivilianBonus
Bit(Float) RangedGuerrillaBonus
Bit(Float) RangedMountedBonus
Bit(Float) RangedWoodenShipBonus
I'll eventually get around to adding these to the DB reference, if Bert doesn't beat me to it
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