Originally posted by HuangShang
The m.archer used to have 20 range, but only the seventh unit can use this, now that it is ranged, even the second unit can use it, so I'm saying that m.archer attack should be 15. Also, it comes before the legion so it shouldn't be better.
The m.archer used to have 20 range, but only the seventh unit can use this, now that it is ranged, even the second unit can use it, so I'm saying that m.archer attack should be 15. Also, it comes before the legion so it shouldn't be better.
Tank buster idea is very good, when we see a tank, just change the missile to AP.
I prefer war walker and plasmatica to move 2.
The thing about samurai coming one advance before pikes is that legions are newer and better than hoplites.
As you say Pikemen should come before their counter Samurai.
I don't want to go too deep into restructuring the tech tree now, but what do you think of something like multiple requirements, IIRC I think it was added to units.txt?
Knight - Horse Riding + Feudalism
Samurai - Iron Working + Feudalism
Pikemen - Iron Working + Horse Riding
Longbowman - Ballistics + Feudalism
This would have to mean however Feudalism does not require Horse Riding, Iron Working or Ballistics in it's path. So for example if you lost your capital, you could effectively race to Feudalism for the capital building, then backtrack for the military techs. As opposed to now, where you need to follow history more strictly but get a lot of techs you don't want to get to Feudalism. Just another option anyway.
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