Maq, while you're doing this, another thing to look at ( ) is the 'score' parameter. The AI uses this to decide where to place it's cities. The bad terrains have low scores:
The highest score is given to beach (90) so that the AI will build coastal cities and hence ships. (So I think you should leave beach production at 10. The AI will build cities next to beaches anyway, so lowering their production penalizes it. In fact you could even try increasing it to 15.)
We all know that the AI builds cities in some pretty strange places. It occured to me that one way to prevent this might be to lower the scores for the bad terrains, i.e. we give them negative scores. What do you think?
tundra - 0
glacier - 0
polar hill - 10
polar mountain - 10
swamp - 10
desert - 10
desert hill - 20
desert mountain - 20
glacier - 0
polar hill - 10
polar mountain - 10
swamp - 10
desert - 10
desert hill - 20
desert mountain - 20
We all know that the AI builds cities in some pretty strange places. It occured to me that one way to prevent this might be to lower the scores for the bad terrains, i.e. we give them negative scores. What do you think?
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