I think some of the terrains definately need a look at because some of them make terrible locations (not just swamp but forest, grassland even) and some make much too good locations (plains w/ mountain river anyone).
First of all the 2 most common terrains for a civ, Plains and Grassland. These 2 need to be close in resources because it can mean life (plains) or death (grassland). Everyone goes for them because a) its cheap to terraform and b) it can be farmed, its also good for defence later on. So i was thinking
Grassland F10 P10 C10
Plains F10 P10 C5
Its a difficult one really, ideally we need a shielded grassland, but definately grassland and plains need the same Production and Food, because settler production is too important.....
Next is Forest, its quite common to start near forest, if not on it, so it needs something better. I think we should go the way of Apolyton Pack and give them more production, i think F5 P15 C5 is pretty good, because F5, because it needs some food but also some incentive to find farmable land, P15 to get the poor civ that starts in the middle of a forest a good start to get out of the woods and C5 because zero just seems wrong, especially if your surrounded by forest! Also you will need all the P15 when it comes to clearing the forest for farms.
Mountains, i think straight away they provide too much commerce (10), i mean if youre lucky enough to find mountains then youve got production there you shouldnt get 10 commerce too, Commerce 0 i think, so F0 P15 C0, maybe F5 not sure.
Coastline or "Beach" is mostly going to be near grass or plains so it needs commerce and some encouragement to build Ports not totally ignore them! so something like F10 P0 C15 too radical? ....not sure.
Thoughts?
First of all the 2 most common terrains for a civ, Plains and Grassland. These 2 need to be close in resources because it can mean life (plains) or death (grassland). Everyone goes for them because a) its cheap to terraform and b) it can be farmed, its also good for defence later on. So i was thinking
Grassland F10 P10 C10
Plains F10 P10 C5
Its a difficult one really, ideally we need a shielded grassland, but definately grassland and plains need the same Production and Food, because settler production is too important.....
Next is Forest, its quite common to start near forest, if not on it, so it needs something better. I think we should go the way of Apolyton Pack and give them more production, i think F5 P15 C5 is pretty good, because F5, because it needs some food but also some incentive to find farmable land, P15 to get the poor civ that starts in the middle of a forest a good start to get out of the woods and C5 because zero just seems wrong, especially if your surrounded by forest! Also you will need all the P15 when it comes to clearing the forest for farms.
Mountains, i think straight away they provide too much commerce (10), i mean if youre lucky enough to find mountains then youve got production there you shouldnt get 10 commerce too, Commerce 0 i think, so F0 P15 C0, maybe F5 not sure.
Coastline or "Beach" is mostly going to be near grass or plains so it needs commerce and some encouragement to build Ports not totally ignore them! so something like F10 P0 C15 too radical? ....not sure.
Thoughts?
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