Just to follow up... as mentioned, solving ICS by removing the city square would mean constant growth. You'd need to have some numerical method to parachute/stop growth as it got near and reached the max pop given the configuration and/or buildings.
You also remove the problem of hunger/starvation automatically, which reduces an important issue that players should be struggling with.
You also remove the problem of hunger/starvation automatically, which reduces an important issue that players should be struggling with.
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