Just reading a thread it struck me about a fundamental game balance that just, to me, seems out of whack.
Because of the numeric system of increments of 5, and the multiple levels of improvement, Tile Imps tend to be the most significant part of improving the productivity of a city. They cost a fair bit... but you can build a lot of them, because of the expanding radii of cities.
City Improvements are limited... on per type, per city, and are pretty underwhelming, and... "so what" ish.
My feeling is that we might consider toning TileImps down just a little, and beefing up City Imps generally quite a bit, to make them worthwhile... even if we increase costs a bit.
Thoughts?
Because of the numeric system of increments of 5, and the multiple levels of improvement, Tile Imps tend to be the most significant part of improving the productivity of a city. They cost a fair bit... but you can build a lot of them, because of the expanding radii of cities.
City Improvements are limited... on per type, per city, and are pretty underwhelming, and... "so what" ish.
My feeling is that we might consider toning TileImps down just a little, and beefing up City Imps generally quite a bit, to make them worthwhile... even if we increase costs a bit.
Thoughts?
Comment