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Balance tile imps and city imps?

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  • #31
    Maybe we should be going for 0.5 modifiers all around rather than 1.5's etc?
    Sorry i see your point now.....

    Well this is only to balance the 2 main supplies of extra resources, tile imps and city imps, once they are balanced we can focus on reducing abudant resources, like Gold (CI upkeep, Diplomacy, Trade) Science (research cost) Production (Unit support, build costs). Unless someone knows a reason to do the balancing afterwards.....
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
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    • #32
      No i think its correct to go with what your doing now, untill you feel there is a better balance to them.
      I suppose we can gas all we want about idea's for this and that(points at self ), but until its actually played with it's difficult to predict the effect.
      'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

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