Some screen caps of Civ2, Civ3, Ctp1 & Ctp2 might be useful for this discussion.
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DESIGN: Graphics/Interface Requests Thread
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Originally posted by E
... (which is all Tamerlin wants )...
... we could work to make not only a better ctp2...
... but beat the snot out of civ3"Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill
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Could we make the CtP2 have a hidetask bar function like Windows has just so you can see more of the map?
I think the tabs might have to be reorganized and have links in them.
I'll try to get some screenshots in the first post. I dont have Ctp1 so I'll need those contributed.
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My main issues with the civ3 interface was the lack of hyperlinks, messages were shown as the turn processed and then they disappeared, and that the cityscreen blocked out the mainmap. When purchasing, I'd like to see just what units are in the vicinity of the city. It still amazes me that Firaxis, in setting up the cityscreen, made the overview of the city on that screen static instead of scrollable and containing units as well as tile improvements.
I really liked the tabs in CTP1 because they allowed you to purchase units/buildings without leaving the screen and provided the basic info (cost and time) involved with the purchase. After a while in a game, I don't need to heavily micromanage purchases, and the CTP1 format was a good way to streamline the process.
But at the same time, I would still like the city manager screen expanded to include all four subscreens into one screen, so info could be seen as it relates to all other info concerning that city. Perhaps those screens could be stacked - 2 on the left side and 2 on the right and then the map could be centered in the middle. And then add the purchase screen at the bottom.Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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I may be strange, but the city screen is one of my favorite parts about Civ 3 interface. I loved the fact that I saw the happiness and distribution of my citizens, improvements and units, as well as other numerical information, immediately in one screen.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by hexagonian
But at the same time, I would still like the city manager screen expanded to include all four subscreens into one screen, so info could be seen as it relates to all other info concerning that city. Perhaps those screens could be stacked - 2 on the left side and 2 on the right and then the map could be centered in the middle. And then add the purchase screen at the bottom.
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I agree. I think what the CtP2 designers were aiming for, was the flexibility to have many city dialogs open at once. Which might be useful, except they seemed to cripple the city dialog in the process.
The nation manager (especially having the ability to select multiple cities, and then alter their build queues simultaneously) really dealt with the multiple city management for me. Nothing you couldn't tell from there, basically.
Here's another thought... how about being able to change worker assignments globally; select multiple cities in the nation manager, then open a dialog and alter worker assignments globally from there? Interesting?
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Worker assignments? you mean PW, tile improvement or the citizens?
It does okay on the empire tab about how much PW nationally you are doing and stuff, but I'd like to see a better break down of what comes from where. Like how much PW is coming from my corporate branch, an +5 or something instead of the cog on a map would be nice.
Same with gold. how much from cities, trade routes, diplomacy etc. But it appears i have a taste for micromanaging some aspects more than others... just give me the option
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sorry I was confusing the workers with citizens/specialists. And I was dreading the Civ3 worker system which gets tedious (although I'd like a unit that would let you build in allied/enemy territory that could be captured...)
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Originally posted by E
Worker assignments? you mean PW, tile improvement or the citizens?
It does okay on the empire tab about how much PW nationally you are doing and stuff, but I'd like to see a better break down of what comes from where. Like how much PW is coming from my corporate branch, an +5 or something instead of the cog on a map would be nice.
Same with gold. how much from cities, trade routes, diplomacy etc. But it appears i have a taste for micromanaging some aspects more than others... just give me the option
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