Originally posted by Keygen
Just leave the CD apart and imagine someone that doesn't own CtP but is interested to read the source code, make some changes and run it after he compiles it to see the results. BOOM, the game doesn't run Why? Because the game finds no graphics to load.
Just leave the CD apart and imagine someone that doesn't own CtP but is interested to read the source code, make some changes and run it after he compiles it to see the results. BOOM, the game doesn't run Why? Because the game finds no graphics to load.
I beleive *.ldl are user interface specific graphics if I remember correctly, but interface graphics or any other graphic in CtP doesn't magically load by itself. They need to be called from inside the code by some routine and that was my comment about.
It is quite clear in my comments that I know that we won't be able to play sounds as Mr Orge said, is it not? I don't know how the Miles Sound System is utilized in a game so forgive my ignorance on that matter but perhaps the wave files within the .zfs files are played through the MSS so without it won't be possible to play them even if you have them when you compile the code after it is stripped from any reference to MSS. Unless of cource we modify the code to use DirectSound or SDL as suggested by Mr Orge or any other API that might do the job.
Pyaray
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