With the prospect of having our hands on the source, Maquiladora suggested that we try to compile all the bugs and assess their importance. So, I'll start that here. Any you wish to add, please feel free to post, but I think it would be best if we focus on bugs and removing hard-coded limits like 200 sprites, rather than daydreaming about things over and above what is already there (of course, the line between these two is very blurred).
Stick to simply listing bugs here. Discussion should go in Solvers thread at:
For the moment I'll just try and list them, and not worry about importance. These are primarily taken from the posts in the thread about the source starting with Dales post:
I may or may not collate the contributions. Either way, I won't do it soon.
I've divided things into categories in a manner suggested by Locutus. This gives a rough order of ease of implementation, since bugfixes are easier than improvements, which are easier than additions (with many exceptions, obviously).
Fixes
- Fix infinite rush build bug
- Fix Sea city sprite bug
- Fix boni of undersea tunnels for sea units bug
- Fix PBEM
- Fix pillage neutral tileimprovement bug
- Fix all the non-functional functions (If anyone wants to determine exactly which these are, it would be welcome, but it's probably not worthwhile right now).
- Fix goods.txt to allow for other bonuses besides gold.
Improvements
- Increase the sprite limit
- Increase the limit of wonders, improvements, and any other files with low limits we don't know about.
- Expand the scenario support so that it can handle mods.
Additions
- Fix the AI's air useage
- Fix the AI's naval useage (including marine invasions)
- Make the AIs more nuclear aware
- Add human-human diplomacy in PBEM/Hotseat
- Allow handling of the other variable types in SLIC so that we can call functions like the one about trade routes.
Stick to simply listing bugs here. Discussion should go in Solvers thread at:
For the moment I'll just try and list them, and not worry about importance. These are primarily taken from the posts in the thread about the source starting with Dales post:
I may or may not collate the contributions. Either way, I won't do it soon.
I've divided things into categories in a manner suggested by Locutus. This gives a rough order of ease of implementation, since bugfixes are easier than improvements, which are easier than additions (with many exceptions, obviously).
Fixes
- Fix infinite rush build bug
- Fix Sea city sprite bug
- Fix boni of undersea tunnels for sea units bug
- Fix PBEM
- Fix pillage neutral tileimprovement bug
- Fix all the non-functional functions (If anyone wants to determine exactly which these are, it would be welcome, but it's probably not worthwhile right now).
- Fix goods.txt to allow for other bonuses besides gold.
Improvements
- Increase the sprite limit
- Increase the limit of wonders, improvements, and any other files with low limits we don't know about.
- Expand the scenario support so that it can handle mods.
Additions
- Fix the AI's air useage
- Fix the AI's naval useage (including marine invasions)
- Make the AIs more nuclear aware
- Add human-human diplomacy in PBEM/Hotseat
- Allow handling of the other variable types in SLIC so that we can call functions like the one about trade routes.
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