If modern AA sits silent, then it is a sitting target for destruction. Active air defense as per CtP2 seems like it works well, with the caveat that it doesn't work "enough".
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DESIGN: CtP2 Source Code released - our actions [brainstorm & discussion]
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Well, we could possibly change the AA to a more Civ3-style thing. A battle in the air occurs between two planes, where one of the two always gets destroyed.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Can you give an example of why the current system is a problem other than its issue of being bated by a single attacker?
If you change the system, you have to consider that the AI is not as smart at choices as the human. Changing anything should be carefully considered, since it always has the definite possibility of unbalancing towards the human player, and making for a worse game.
It seems to me that you have choices in active air defence, already. You just need to place them, in sufficient number, at where you wish to defend. Its also eminently sensible, since some aircraft can bombard, and there needs to be a balance.
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