Military Units is a large topic, so let's break it down into the main focus areas:
I. New Unit Upgrade system
II. Sprites without an Idle animation
III. Government-Specific "Disbanding Infantry"
IV. Government-Specific "Special" Units
V. Governments, Units, and the Tech Tree
I'll review the first item in this post, and then each of the rest will follow.
I. New Unit Upgrade system: As discussed in Post #9, this marvelous addition from the Source Code project has been implemented in all cases where it applies (military and civilian). However, units that are only available through SLIC coding (i.e they cannot be built normally) operate outside this system and their upgrades (where applicable) are handled by the updater.slc file.
I. New Unit Upgrade system
II. Sprites without an Idle animation
III. Government-Specific "Disbanding Infantry"
IV. Government-Specific "Special" Units
V. Governments, Units, and the Tech Tree
I'll review the first item in this post, and then each of the rest will follow.
I. New Unit Upgrade system: As discussed in Post #9, this marvelous addition from the Source Code project has been implemented in all cases where it applies (military and civilian). However, units that are only available through SLIC coding (i.e they cannot be built normally) operate outside this system and their upgrades (where applicable) are handled by the updater.slc file.
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