At this stage of it's existence, CtP2 is a 20 year old game with a limited following, but even to this day, you can read posts around the Internet (reddit, GoG forums, etc) from folks who are still nostalgic about the game. In particular, they recall the interesting way in which CtP1 portrayed future units like the "TV-Head" evangelist or BureauBert and his traveling corporate desk. The craziest looking units were those from CtP1, but because most of those sprites don't have the Idle Animation (as I discuss in this thread), their motion is truncated, and even when brought into CtP2 (as many mods have done), they are just shadows of their formerly interesting selves.
It's paradoxical I suppose, that while working on the Cradle mod - heavily focused on the Ancient World - I began to miss those fascinating old units. And so, one-by-one, I've been deconstructing and rebuilding many of those sprites in order to restore their full animation. And they WILL have a place in Cradle. Remember, Cradle still has most of the CtP future techs, and thus there's plenty of room to fit them into the late game, even though - realistically - many games won't make it that far into the future.
But who knows, maybe some of these reinvigorated future sprites might find their way into other mods and regardless it's gratifying to see them functioning as they once did. For example, the "Subneural Ad" is a blimp-like unit that carries full-motion advertising panels on it's sides. Those panels were condemned to a dark, unchanging appearance, but not any more (Edit: Gah! That's a small gif showing the SubNeural Ad unit in motion, but apparently the motion part doesn't work for embedded files):
It's paradoxical I suppose, that while working on the Cradle mod - heavily focused on the Ancient World - I began to miss those fascinating old units. And so, one-by-one, I've been deconstructing and rebuilding many of those sprites in order to restore their full animation. And they WILL have a place in Cradle. Remember, Cradle still has most of the CtP future techs, and thus there's plenty of room to fit them into the late game, even though - realistically - many games won't make it that far into the future.
But who knows, maybe some of these reinvigorated future sprites might find their way into other mods and regardless it's gratifying to see them functioning as they once did. For example, the "Subneural Ad" is a blimp-like unit that carries full-motion advertising panels on it's sides. Those panels were condemned to a dark, unchanging appearance, but not any more (Edit: Gah! That's a small gif showing the SubNeural Ad unit in motion, but apparently the motion part doesn't work for embedded files):
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