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  • #76
    Well, I won't promise anything, but I'll se if it can be done through scriptimport.
    Visit my CTP-page and get TileEdit and a few other CTP related programs.
    Download and test SpriteEdit development build.

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    • #77
      Actually Pedrunn ive almost finished importing all the ctp1 terrains/borders/rules now Just got the rules to do. But importing whole blocks would be a handy feature.
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

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      • #78
        Nice going Maq long live Maq lemur king

        P.S. Havent seen you and MSN for a long while


        lol and thanx Martin the Dane of course
        Oxygen should be considered a drug
        Tiberian Sun Retro
        My Mod for Tiberian Sun Webmaster of
        http://www.tiberiumsun.com

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        • #79
          Originally posted by Maquiladora
          Actually Pedrunn ive almost finished importing all the ctp1 terrains/borders/rules now Just got the rules to do. But importing whole blocks would be a handy feature.
          I was going to ask you too continue your work. I still have all rules t finish in the apolyton tile file to give you.

          Still i would love this impor script for sure
          "Kill a man and you are a murder.
          Kill thousands and you are a conquer.
          Kill all and you are a God!"
          -Jean Rostand

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          • #80
            At the moment im up to rule 60 of approximately 300 to be added, at about 10 rules every 5 minutes. Should be done tomorrow/thursday, after testing they all work of course.

            SMIFFGIG,

            Ive been working full time lately so havent had any time at all to be online even. Havent even installed msn yet after reinstalling windows.
            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
            CtP2 AE Wiki & Modding Reference
            One way to compile the CtP2 Source Code.

            Comment


            • #81
              Well it turned out not to be too difficult to add append to TileEdit, so now it is possible to append either scripts or .til-files to the end of the current TileFile.

              There is one important note, TilEdit does NOT check for duplicate resouce names in the resulting resulting .til file.

              i'ts rather late here.

              Get the new version or the path from theTileEdit Page

              Martin the Dane
              Visit my CTP-page and get TileEdit and a few other CTP related programs.
              Download and test SpriteEdit development build.

              Comment


              • #82
                Oops!

                seems like I made a typo on my TileEdit Page, so unless you downloaded the full program from there you do not have the latest patch.

                You can download it here patch for build 22 and 23

                Sorry

                Well, has anyone been able to reproduce the error that was reported in Tile View quandary thread, that required save and reload?

                Martin the Dane
                Last edited by Martin the Dane; December 3, 2002, 17:26.
                Visit my CTP-page and get TileEdit and a few other CTP related programs.
                Download and test SpriteEdit development build.

                Comment


                • #83
                  Well I did it again: found a few bugs that noone had reported.

                  So there is a new update for TileEdit again,
                  but what did I do
                  • V.1.0.0.25 Date 04-12-02
                  • Added jpeg as option for Save Image.
                  • Added image border size on the options page.
                  • Fixed not saving file if extention was not all lowercase.
                  • Fixed a menu-color bug, with custom windows menue colors.


                  As usual you can download the new version from my TileEdit page and there is a patch for build 24, patches for earlier version would be larger than the complete program.

                  Martin the Dane
                  Visit my CTP-page and get TileEdit and a few other CTP related programs.
                  Download and test SpriteEdit development build.

                  Comment


                  • #84
                    (a duplicate request and just keeping it in the tile edit thread)

                    Martin the Dane Tile Edit Feature Request. If you are looking for a suggestions to add to the tile edit, I'd just suggest these (they arent crucial and Tile edit is great!)

                    1) a feature to just add the black border to the graphic after a new one is loaded.
                    2) maybe a cut and paste feture so you can take from the clip board and paste into the picture in tile edit, it would just speed up the process a bit.
                    3) it might be my settings but when i open the edit->add window it has scroll bars each time so I have to scroll to find ok instead of it just opening to a full window.
                    4) for the adding feature may be a previous shot and then a loaded picture setup, just because ive had to double check that i'm replacing the last one.
                    5) maybe a label feature that tells what terrain type the tile is.
                    Again tile edit is great and these are not necessary but incase you were loking to add some new stuff. thanks!
                    Formerly known as "E" on Apolyton

                    See me at Civfanatics.com

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                    • #85
                      Originally posted by E
                      5) maybe a label feature that tells what terrain type the tile is.
                      Actual this is already in. Just look into the line under "Number of Tiles". There you find three numbers. The first is the ID of the current tile image you see. In CTP2 the first two digists in decimal mode represent the number you use in the terrain.txt the other two digists are some kind of index, of course the IDs could also distributed based upon another formula like in CTP1. The second number is the number you use in the terrain.txt that is your label that tells you what terrain the tile is. The last number tells you which of these black borders around the tile are present.

                      -Martin
                      Civ2 military advisor: "No complaints, Sir!"

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                      • #86
                        Ok lets take them one at a time

                        1: I am trying to add an automatic cutout system to the image loading routeen. It has proved a little more complicated than I'd first expected, but it will be in the next release.

                        2: I don't know how to import image data from the clipboard, but my instincts tell me I'd have to create a graphics editor for that, wich is no trivial matter. I might be able to make som sort of file drag and drop import. But don't count on it being there anytime soon. (you can do that in the import file selec window, by the way)

                        3: I'll se if I missed som font-size/window-size linking somewhere. That's the only thing I can think of rigt now.

                        4: Not entirely sure what you want, but I'll se if I can make the add/replace/edit window show a short list of images of the resource type being modified. With the possition currently being modified highlighted.

                        5: Well this is a request that has been made many times. Unfortunately the labels are not in the tile file so displaying the labels would not make much sence without an editor for the terrain.txt being incorporate into TileEdit, wich will call for adding editing of all the other tile-file related .txt-files. If this source code project realy kicks off I might add that but not under the current circumstances.

                        Martin the Dane
                        Visit my CTP-page and get TileEdit and a few other CTP related programs.
                        Download and test SpriteEdit development build.

                        Comment


                        • #87
                          From the SpriteEdit thread
                          Originally posted by The Big Mc
                          you made any sense of the last block yet
                          Nope!

                          But it does have something to do with the distribution of different tiles within the same type of terrain.

                          I don't have the time right now to do any extensive testing of that, but if you'd like to play with it, please let me know what you find out.

                          Martin the Dane
                          Visit my CTP-page and get TileEdit and a few other CTP related programs.
                          Download and test SpriteEdit development build.

                          Comment


                          • #88
                            didnt i tell you that
                            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                            The BIG MC making ctp2 a much unsafer place.
                            Visit the big mc’s website

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                            • #89
                              You might have. It's not something I have found out, and I don't remember who did.
                              Visit my CTP-page and get TileEdit and a few other CTP related programs.
                              Download and test SpriteEdit development build.

                              Comment


                              • #90
                                If I remember right I told you how there’s a number followed by sets of two hex numbers one fitted with a certain tile id the other is a unkown
                                "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                                The BIG MC making ctp2 a much unsafer place.
                                Visit the big mc’s website

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