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  • i am not being moddest
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

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    • Originally posted by Martin the Dane
      Don't be so moddest Mc

      As for the triangle overlap problem. It is a random thing that apears with the original tile-files as well as the Tile-edit modified ones, and moving the affected part off-screen and then back sometimes fixes it, so it must be a glitcg in the graphical routeen not the tile-files.

      I was trying to reproduce it just now, but it didn't appear with either the original or your tile-file.

      I'm still getting that lower triangle prob. After I work more on my tile file I'll post a screen shot. Maybe I havent updated my ctp2 or something.

      I know I'm resurrecting these issues, but also wondering if you dug into the source code on tile files possibly to fix the overlap issue and maybe thinking of adding tile edit as part of a CTP2 editor.

      Thanks!
      Formerly known as "E" on Apolyton

      See me at Civfanatics.com

      Comment


      • Martin Gühmann found this

        #define WILDCARD_ALL -1
        #define WILDCARD_LAND -2
        #define WILDCARD_WATER -3
        #define WILDCARD_DEEP -4
        #define WILDCARD_SHALLOW -5
        #define WILDCARD_TRENCHSHELF -6
        #define WILDCARD_ALL_BUT_SELF -7
        #define WILDCARD_LAND_NOT_SELF -8
        #define WILDCARD_WATER_NOT_SELF -9

        which list the wildcards so we can modify the read me.
        "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
        The BIG MC making ctp2 a much unsafer place.
        Visit the big mc’s website

        Comment


        • Thanks Mc,

          I'll update the help and text-files and post a new version soon.

          I don't have too much time at the moment, so I might not include any major updates to the program itself.
          Visit my CTP-page and get TileEdit and a few other CTP related programs.
          Download and test SpriteEdit development build.

          Comment


          • wow haven’t seen you in a long while. How you doing.
            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
            The BIG MC making ctp2 a much unsafer place.
            Visit the big mc’s website

            Comment


            • still 'live and kicking

              And I haven't been to far away, in fact I posted last week in the clash forums, but I as for time to get more fetures implemented in TileEdit, well I have been kind of bussy with other things, mostly rl isues, so I haven't gotten around to work on TileEdit lately.
              Visit my CTP-page and get TileEdit and a few other CTP related programs.
              Download and test SpriteEdit development build.

              Comment


              • Any plans to work on sprit edit.
                "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                The BIG MC making ctp2 a much unsafer place.
                Visit the big mc’s website

                Comment


                • Plans? yes, time? not much.

                  But I'll se how much I can do.
                  Visit my CTP-page and get TileEdit and a few other CTP related programs.
                  Download and test SpriteEdit development build.

                  Comment


                  • well anything else people dig up about tiledit will get posted her.
                    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                    The BIG MC making ctp2 a much unsafer place.
                    Visit the big mc’s website

                    Comment


                    • Originally posted by Martin the Dane
                      Plans? yes, time? not much.

                      But I'll se how much I can do.
                      Really? the alpha channel is a pain, I hope you find a way to convert FLCs to sprites easier ( iwish flcster source code was around) so we can exploit all the fan based Civ3 art out there.

                      Glad to see you still kicking martin, hope you get more free time
                      Formerly known as "E" on Apolyton

                      See me at Civfanatics.com

                      Comment


                      • Martin the Dane,

                        Any chance you can make tileedits default transparent color silver instead of blue, I think most people use the silver background. Or better yet have a way to set a default transparency.

                        Also, it might be my resolution but the first time I open tileedit I and load a tile I have to extend the box inorder to see the transparency color choices.
                        Formerly known as "E" on Apolyton

                        See me at Civfanatics.com

                        Comment


                        • E when you look at the script you can set default transparency.


                          Code:
                          TileEdit Script v.1.0
                          // This file was generated using TileView
                          // Dafault Transparant and Shadow colors
                          
                          $00C0C0C0 $00808080
                          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                          The BIG MC making ctp2 a much unsafer place.
                          Visit the big mc’s website

                          Comment


                          • I'll look at the default-transperency isue as soon as I get a chance, I thought it followed the bg-color selected on the colors menue but apparently not.

                            Originally posted by E
                            Also, it might be my resolution but the first time I open tileedit I and load a tile I have to extend the box inorder to see the transparency color choices.
                            Is this on the Load-TGA-File dialog?
                            Could you send me a screenshot of the problem.
                            Visit my CTP-page and get TileEdit and a few other CTP related programs.
                            Download and test SpriteEdit development build.

                            Comment


                            • Originally posted by Martin the Dane
                              Is this on the Load-TGA-File dialog?
                              Could you send me a screenshot of the problem.

                              Its when the Load TGA File box opens up. As you see the color options aren't under the box that says no preview (until I expand it)
                              Attached Files
                              Formerly known as "E" on Apolyton

                              See me at Civfanatics.com

                              Comment


                              • what version is that
                                "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                                The BIG MC making ctp2 a much unsafer place.
                                Visit the big mc’s website

                                Comment

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