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Ekmek Tile

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  • yeah I left the nets and underwater stuff (will try later). Did you like how I have different farm and mine types for different terrain types? Or was it too confusing?
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

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    • Maybe take some time to get used to but wouldnt be confusing. In a way it helps though, because the farms that take up the whole tile you cant see what terrain is underneath without right-clicking, but with a different farm you can tell. Is there a different farm/adv farm for grass/plains/desert though? Hydro farms should be the same on all terrain.
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

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      • farm/adv farm for grass/plains/desert should be different. I edited the tileimp to show the differences, but maybe since you are using a game started with a different txt it keeps the old one?
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

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        • No, there were different ones for grass and plains which I saw, but I didnt check if you did it for every farm/adv farm on those 3 farmable terrains, so thats why I asked.

          That should be fine, like I said a while back im not sure about covering the whole terrain square with any tile imp, but different farms means you can quickly tell what the terrain is so.
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • May 13, 2005 File is done. It restores the old improvements and I have added my improvement (now improved) as additional files.

            If you want to play with my new improvements copy the tileimp.txt into your gamedata folder. Note this is for the original game, (I'll make an AoM, CTC, Cradle version soon, probably before I finish the sprites )

            Also Note I've made a lot of terrain-unique graphics for farms anmines especially, so plains and grassland etc have different graphics and so on. I wanted a little variety in the improvements as you invade the AI

            sample below. You can Download them in my Signature!

            Formerly known as "E" on Apolyton

            See me at Civfanatics.com

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            • I'm working on yet another update. I'm using the border spill over efect to allow for beaches to be plains, desert, glacier, and grassland. i think it adds more variety and makes it look natural.

              I still have some touch ups to do then I'll post but here is a preview.
              Attached Files
              Formerly known as "E" on Apolyton

              See me at Civfanatics.com

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              • Ok the link is now updated. and here's the latest screenie (also in sig though)



                let me know if anything stands out.
                Formerly known as "E" on Apolyton

                See me at Civfanatics.com

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                • hope the silence means that there are no complaints about thenew beaches, dunes, and brown mountains

                  BTW I added AoM extra stuff to my file so it should be compatible. and for a standard game using the new improvements heres the txt file
                  Attached Files
                  Formerly known as "E" on Apolyton

                  See me at Civfanatics.com

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                  • Im still reading E. Like the new coast, looks like a big job but looks great, suits the civ3 tiles a lot better.

                    The only thing that concerns me (and ive said it before) is the overlapping effect can make the fog of war look messy, but i know other people do like it so.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

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                    • E that is just great. I have to always come back to CTP2 because of the work that is still going on .
                      Now I wonder will Civ4 look this good .

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                      • Originally posted by Maquiladora
                        The only thing that concerns me (and ive said it before) is the overlapping effect can make the fog of war look messy, but i know other people do like it so.
                        Thanks Maq, I've elminated most of the old overlapping tiles and now I'm using the borders stuff that Martin the Dane put together to make things flow. The only overlapping should be mountains, forests, hills, and jungles.

                        I do find little details then and now that I want to tweak. so this will probably never be "finished"

                        glad youlike the new beaches though, the sandy beaches everywhere has been bothering me since I started and I think I found a somewhat decent solution
                        Last edited by Ekmek; July 31, 2005, 22:31.
                        Formerly known as "E" on Apolyton

                        See me at Civfanatics.com

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                        • Im using the new tile files with the new playtest. The tiles are sharp and clear bright making the game easy to look at. Clearing away the uneven edges and dark green makes the game look more like a water painting.
                          Thank you.

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                          • thanks Protra,

                            unless you use the new tileimp txt then the terrain graphics will use the old ctp2 ones that did match too well in my opinion. But thanks for trying. I appreciate the feed back and I'm glad you like it!
                            Formerly known as "E" on Apolyton

                            See me at Civfanatics.com

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                            • Few issues I have seen with your set... (dont get me wrong... I love the new set)

                              starting improvments on mountains (the boxes of construction) - Often will sort under the mountain and you can not see the construction. (after construction is done everything sorts properly)

                              Beach areas can be hard to tell if its a land tile or a sea tile. (not sure how this can be better done.)

                              Will look for any more issues. Just started using them and love the new look.

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                              • SCROFT thanks,

                                Not sure what to do with the mountain issue, will check into it.

                                For the coast tile, yeah making coastal grassland and coast plains may make it difficult but i think its the downside of eliminating the sandy beaches everywhere. Not sure how to fix this, I may increase the line between coast and water. not sure that will solve your problem. any chance you can post a screenshot to show where its real confusing?
                                Formerly known as "E" on Apolyton

                                See me at Civfanatics.com

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