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  • #91
    Originally posted by chris1
    Well yu see i don't a world map i just want a map of the northern hemipshere, There is one on there but they missed out china,india and half of russia i need them parts in it as i'm trying to do a RA scenario.
    Actual I refered to this map. Just use a paint program cut out the needed parts shrink them down to the proper size and use the bmp2ctp2 tool and load it into the game. Unfortunatly this is not the easy part and I don't have the time today to answer you this question now.

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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    • #92
      Hi martin, i recently got a brand new computer with 56gb harddrive anyway i started a game ofcall to power using the call to conquest mod, guess what happened when i triedto put a new city

      it came up with an error going on about it not having the buildcity-noname erro.

      what does this mean exactly???

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      • #93
        Originally posted by chris1
        it came up with an error going on about it not having the buildcity-noname erro.
        Chris did you open your userprofile.txt in your ..\ctp2_program\ctp\ folder with a text editor and did you check it whether there is a line like DebugSlic=Yes?

        If you find this line there then change it to DebugSlic=No. If this is not the problem then it is hard to guess without the exact error message.

        For the map Chris did you use OmniGod's *.bmp worldmap to create the map you want or do you still need help?

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

        Comment


        • #94
          i tried that and it worked i can't believe i forgot to do that. Cheers mate

          yes i do still need help for my map editor, i have on my computer windows XP when i try to run thebmp editor it says my pc is not configured properly.

          If possible could you please draw me a map of the northern hemisphere i would be extremely grateful. please make sure all of asia is on it as there is one but it is missing china.

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          • #95
            OK here is a map of Asia, well it isn't far from being finished. It was made by cutting out the appropiate part of OmniGod's world map, and was scaled down afterwards, so that it has now a size of 70x140 tiles. Unfortunatly this method has some downsides so that you still need to do some work. The bmp2ctp2 tool can't convert a map with rivers so you need to add the rivers on yourself. OnmiGod marked the positions of the rivers with the color for the dead terrain so you have these dead terrain tiles, too. Additional the scaling down the map skips pixels/tiles of the map so that the Himalaya has to be fixed for example that is also true for the coastline. You have also to add goods and ruins.

            The map file itsself is in the scenario editor format so you have to unzip it and put it into your ..\ctp2_program\ctp\save\maps folder. Then you have to use the scenario editor load map function to load it.

            -Martin
            Attached Files
            Civ2 military advisor: "No complaints, Sir!"

            Comment


            • #96
              Peter I wonder what the idea behind the raising the MinSettleDistance is. In the default game a MinSettleDistance of 7 gives you AI civs with gaps in their territories.

              -Martin
              Civ2 military advisor: "No complaints, Sir!"

              Comment


              • #97
                i hate gaps in enemy territory, i try to fix them sometimes. its the only real time i use the cheat editor to add on extra citeis etc.... has anyone mae any scenarios for this game yet i thought of making some i just need to know how to setp them up.

                i tried yuor map and i am still doing minor altercations to it. but i m currently trying to finish of my latest game of ctp2. i need to kill the vikings they keep burning my cities down.

                Comment


                • #98
                  Where's Pete ?

                  Thanks for all the feedback guys and I'm sorry that I haven't been responding. The thing is that ever since it was announced that the source code for the game is going to be released I've been spending pretty well all my spare time getting trying to get aquainted with C++ and Object Orientated Programming. Neat stuff.

                  So I'm not planning on leaving but when the source code comes out I think that it's going to be a real challenge to understand it and do anything properly constructive with it. With that in mind, I'm going to keep plugging away at trying to learn C++.


                  Martin:

                  I wonder what the idea behind the raising the MinSettleDistance is. In the default game a MinSettleDistance of 7 gives you AI civs with gaps in their territories.
                  I wanted the AI to build "big fat cities like in Civ2" (Celestrial Dawn's phrase, that's what got me into modding). I also changed the

                  Code:
                  BORDER_INT_RADIUS      6  #  4  pt
                  BORDER_SQUARED_RADIUS 36  #  20 pt
                  in Const.txt to prevent the gaps.

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                  • #99
                    OK that closes the gaps, so the AI ends with fewer cities and you have also a change to achieve the bloodlust victory, but on the cost that you have cities which work radius won't overlap. Well it is another question whether this is a disatvantage.

                    -Martin
                    Civ2 military advisor: "No complaints, Sir!"

                    Comment


                    • I reduced MinSettleDistance back to 4. With the current settings the AI never seems to build more than 5 or so cities. Knocking it back to 4 causes the AI to expand much more aggressively and have seen AI civs with up to 20 cities. This simply did not happen in the original mod. Yes, the cities are too close together but at least they are there and are adding strength to my opponents.

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                      • pollution

                        i had some major problems playing this game with pollution settings turne on, its just way to high. is it possible to alter them to the previoud level.

                        Comment


                        • Chris1,

                          If you look through CTC_buildings.txt, you'll find that some of the buildings reduce pollution by using "PopulationPollutionPercent" and "ProductionPollutionPercent" with negative numbers. The only thing I can think of is that you try increasing the percentage that these buildings decrease pollution.

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                          • cheers mate.

                            also i desperately need to learn how to use the map editor as i can't get it to work.

                            Different strategies for ctc:

                            i noticed that when i played CTC the AI (wales) keep building ships and attacking any naval unit i built this really pissed me off. They wouldn't even sign a peace treaty with me. since there was no chance they could ever invade my country i am at a loss to explain there actions.

                            The vikings(damn them forever) kept burning down my cities endlessly in the same place as well. As i needed a city there. I tried everything to stop them i didn't have the resources to mount an invasion. it was early in the game

                            i have noticed the AI is very repetetive has anyone else noticed this? the reason i mentioned this im still amazed at how this mod has improved my gameplay aside from the minor bugs its brilliant.

                            Comment


                            • Peter can you post or point to a list which explains the meanings of the single PowerPoints values? I just added the PowerPoints to a GM1_Units.txt, but I need to know what the value 11 means for example.

                              -Martin
                              Civ2 military advisor: "No complaints, Sir!"

                              Comment


                              • This is the latest version I could find. Basically, since I couldn't figure out how to get at the text fields that determine what a unit can bombard, I coded it up as a number in the powerpoints field. For example, 11 means that it's a (surface) naval unit that can only bombard water. Only PT boats fall under this.
                                Attached Files

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