Call To Conquest, a new mod, is now available in the Directory. Thanks, Locutus.
This is not a proper readme but just some preliminary remarks. I've tried to put most everything anyone needs to know into the Great Library. Check it out.
1) Quickstart: Strongly recommended to avoid early game tedium.
2) Barbarians: I never play with them. You probably won't need them, the AI players should be enough to deal with.
3) Map Size: Huge or Gigantic recommended. Not sure about oversized ones, but certainly nothing smaller.
4) Customize Map: I've changed the city's border radius in such a way that you really need a lot more land. So I recommend something like 30% water v 70% land.
4) Number of Civs: 8 recommended. Big numbers are probably not viable and less than this probably makes the game too easy.
5) Difficulty levels: Don't be too ambitious. Try Medium to get the hang of it. Actually, I've never tried it on impossible.
6) Diplomacy: You may get some early diplomatic agreements but generally your close neighbours don't like you. Once things start happening, it's always worth checking the 'Intelligence' screen though.
7) Strategies: Don't be deceived if the game seems to be quite easy at the start: a turtle strategy shouldn't work. Your goal is to conquor the world and you have to build up your Civ and then get on with it fairly quickly. And you can't count on 'taking them out one at a time'.
Known issues: If you use the Autopilot option so that your planes will automatically return to their airbases, you will find that occasionally Biplanes (only Biplanes) will run out of fuel. I'll try to fix this in a future patch.
Finally,
here's the first patch. There were a couple of 'in development handlers' that I neglected to remove and I've made a tweak to some DiffDB settings. Unzip to your "Call To Power 2" folder.
This is not a proper readme but just some preliminary remarks. I've tried to put most everything anyone needs to know into the Great Library. Check it out.
1) Quickstart: Strongly recommended to avoid early game tedium.
2) Barbarians: I never play with them. You probably won't need them, the AI players should be enough to deal with.
3) Map Size: Huge or Gigantic recommended. Not sure about oversized ones, but certainly nothing smaller.
4) Customize Map: I've changed the city's border radius in such a way that you really need a lot more land. So I recommend something like 30% water v 70% land.
4) Number of Civs: 8 recommended. Big numbers are probably not viable and less than this probably makes the game too easy.
5) Difficulty levels: Don't be too ambitious. Try Medium to get the hang of it. Actually, I've never tried it on impossible.
6) Diplomacy: You may get some early diplomatic agreements but generally your close neighbours don't like you. Once things start happening, it's always worth checking the 'Intelligence' screen though.

7) Strategies: Don't be deceived if the game seems to be quite easy at the start: a turtle strategy shouldn't work. Your goal is to conquor the world and you have to build up your Civ and then get on with it fairly quickly. And you can't count on 'taking them out one at a time'.
Known issues: If you use the Autopilot option so that your planes will automatically return to their airbases, you will find that occasionally Biplanes (only Biplanes) will run out of fuel. I'll try to fix this in a future patch.
Finally,



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