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  • #31
    Originally posted by child of Thor
    Myrddin, I'm 90% sure that the late game crashes to desktop are due to the pillage tile bug.
    Martin wrote a patch for it, it isn't always included in the Mods so you'll have to download it yourself, i think it is in the File Directory somewhere or it was on one of the older threads.

    EDIT: ok i've searched back over the most likely threads from the last year to find the file. I can't seem to find the thread with it in
    It's not in the Directory so either this means that all the new Mods now have it incorperated as standard, or it has just been forgotten about as most 'regular' players don't get to the late stages often or just don't have the problem?
    Martin or Locutus could this file be put in the directory if it isn't now part of all the Mods please
    The pillage bug is not the problem Peter included GoodMod so it is in.

    Peter, did you try the PillageOrder instead of the CutImprovement order?

    -Martin
    Civ2 military advisor: "No complaints, Sir!"

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    • #32
      This is the 'MG_PillageImprovement' handler we're talking about, isn't it?

      I didn't touch that one. But I just noticed that the version of Goods.slc that I modified to do the map changes is v1.4. Was anything put into a later version that I'm missing and that might have something to do with this?

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      • #33
        you're probably the most prominent lurker on these boards
        I think that's probably Soren Johnson. He hardly ever posts but I see him in the 'online now' list all the time.

        Nice to see a man who enjoys his work. (Hmm, unless he's activating his computer remotely, just to create an impression.)

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        • #34
          Like me, he probably just always has a window to 'Poly open, even if he isn't actually using it...
          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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          • #35
            Originally posted by Peter Triggs
            This is the 'MG_PillageImprovement' handler we're talking about, isn't it?
            Yes it is this handler, I asked about the PillageOrder, because you commented this one, that the PillageOrder would be better, as it would prevent the unit from a move loss. Possibly I tried the order. And if I tried it then it does not work, but I am not sure.

            Originally posted by Peter Triggs
            I didn't touch that one. But I just noticed that the version of Goods.slc that I modified to do the map changes is v1.4. Was anything put into a later version that I'm missing and that might have something to do with this?
            The main issures I tried to address was to accelerate the code a little bit. I tried to reduce for-loops and used functions to get the good index instead of the first way to copy all the code into the handlers. I wrote an alternative function with a tree structure, the goal was to reduce the avarage number of needed equations, but I don't think this has a notable effect.

            But I think I made it so that only one turn is needed to finish all the goods. And maybe I found one or two bugs.

            And one comment on the unzipping problem:

            I got it, too. But it only happens if you used Unzip instead of Winzip to extract the files. It occurs when a file already exists and its write protection is enabled. I got three sprites with write protection on probaly from Cradle. So my solution was to disable the write protection of each single file. Of course alternativly you can also use Winzip.

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

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            • #36
              Sweet Nice one Peter!
              Concrete, Abstract, or Squoingy?
              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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              • #37
                ok thanks for the info on that Martin So no more pillage worries for me(i should download the newer Mods and updates ).
                'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                • #38
                  Peter:

                  I’ve captured two cities in my game, but only in the second did it ask me if I wanted to loot the place and scatter refugees around my nation? The first was a size 2 and the second a size 7 if that has anything to do with it.

                  The news updates about foreign wars is a nice touch. I missed that from Civ2. Good work
                  "Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.

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                  • #39
                    impossible

                    I Tried it on impossible, take my advice never ever have civs next to you. I got wiped out so bad i had to restart the map. But i learned my lesson. They even destroyed one of my cities. Congratulations you hjave the AI the ultimate killer!!!!

                    very good job, I like the sprites from ctp1 added in a good idea.

                    If i download the new patch will i have to restart?

                    however there are some problems i noticed,

                    the pollution settings are awful, when you democratic gov the people moan and wine about it. They did that in apolyton which is why i refused to play on it.

                    too many governments

                    but i overall i found this to be the best mod for ctp plaers the AI hates you and wants to kill you as i noticed when the welsh kept blitzing me repeatedly, the diplomats said they were raving mad man very funny.
                    Last edited by chris1; July 15, 2003, 06:24.

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                    • #40
                      I'm going to try to post quickly here before Poly's server goes down again.

                      I’ve captured two cities in my game, but only in the second did it ask me if I wanted to loot the place and scatter refugees around my nation? The first was a size 2 and the second a size 7 if that has anything to do with it.
                      Yup, you only get to loot cities of size 3 or more.

                      If i download the new patch will i have to restart?
                      You can continue by reloading SLIC. But this is preferably to be avoided. (It can screw up the AI's strategy for a couple of turns and, later on in the game, can make it rather more difficult for you.)

                      the pollution settings are awful, when you democratic gov the people moan and wine about it. They did that in apolyton which is why i refused to play on it.
                      I always play with pollution turned off: IMO, this pollution business was not one of Sid's better ideas. Maybe it's OK in general, but this Mod is supposed to be focused purely on the military side of things.

                      when the welsh kept blitzing me repeatedly, the diplomats said they were raving mad man very funny.
                      Has anyone got the banana message yet?

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                      • #41
                        i've had the:

                        "The mexican leader is stark raving bonkers"

                        "The English leader hates you"

                        "The scottish fearful of you"
                        "The Native Americans secretly wants you guts for garters"

                        thats about it,



                        if you put pollution off, with the ecotopia advances work, i.e eliminating polluting cities?

                        I must compliment on a job well done, exspecially to the AI, who are a bunch of viscous stubborn pests Particulary the mexicans and native americans. They keep on trying to steal my cities, and kill my units



                        Also do you know how many men you need to take over the world? im currently stuck playing defense. Need to build up my armies.
                        Last edited by chris1; July 18, 2003, 06:45.

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                        • #42
                          important post sorry

                          hi sorry guys for the double post but i just got the funniest message ever from the Ai:

                          It was Japan it says " There leader has gone bannas and is convinced this a computer game"

                          Very funny, indeed, although they not so funny when they razed two of my cities to the ground, damn them!!!! i can't conquer them either, on a sub continent with mountains in the way but did manage to destroy the size 22 city of satsuma which made me feel much better.

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                          • #43
                            if you put pollution off, with the ecotopia advances work, i.e eliminating polluting cities?
                            Don't know, but you can always try.

                            Also do you know how many men you need to take over the world? im currently stuck playing defense. Need to build up my armies.
                            I can't say exactly, but I do build a lot more armies than I used to. In part this is just to keep my cities well defended.

                            There's always a 'banana option' in Poly polls, so I figured that since this game is only ever going to be available from Poly, there should be a banana in it someplace.

                            Comment


                            • #44
                              Really nice game Peter

                              Comments:

                              I've never seen an AI raze to the ground another AI city before, but the Nigerians and the Dutch did it to the Chinese.

                              I thought that the AI didn't bombard outside their own cities, but I have a Ethiopian 12-stack with about 5 or 6 catapults fortified outside one of my cities and every turn they bombard it, they also have a 10 stack roaming around waiting for my defenses to weaken I suppose.

                              The navy fighting was more intelligent also, the Ethiopians took care of the fire tirene's that were guarding my shores and then a 4 stack invaded.

                              What exactly triggers a Coup D'Etat? I took over Moscow and the entire Russian empire was turned over to the Ethiopians. It was the first of their cities I took, altough I did retake two cities of mine that I had lost. It seemes a drastic measure, but I liked it.

                              All in all a very nice game.
                              "Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.

                              Comment


                              • #45
                                What exactly triggers a Coup D'Etat? I took over Moscow and the entire Russian empire was turned over to the Ethiopians. It was the first of their cities I took, altough I did retake two cities of mine that I had lost.
                                The Coup D'Etat should have been triggered by your previous conquest of some other nation. When you defeat a nation then, if you're relatively strong a Coup will take place. It's rather linear I'm afraid because as soon as you take out one nation, you're on the road to running away with the game.

                                I'm working on the second patch. I think I can fix it so that the AI civs will keep up with you in science almost right to the end of the game.

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