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  • #16
    Yeah, I don't know why this happened. The latest Cradle loaded and works fine.

    I'd appreciate any suggestions.
    The wall of the Achaians

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    • #17
      It happened to my Aias,

      So what i did was unziped the Mod to another folder (Activision2\Call to Power 2\) or what ever (Not the REAL call to power location)

      then i went into the newly made activision2 folder and highlighted the newly made call to power 2 folder and moved it over to the REAL activision folder. A Msg box came up stating there was already a folder called "Call to Power 2" and files may be overwriten so i clicked continue or yes (whichever the button was called)

      And the job was done... bit primitive i know but it worked for me!

      Peter Triggs- Nice Mod i havent had time to play it proper yet but it looks interesting
      Last edited by Glen; July 10, 2003, 05:07.
      Then i remembered thinking to myself "Holy Jesus what are these god damn animals"----> "Fear and Loathing in Las Vegas"

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      • #18
        I got this error message when I was unzipping the file:

        Can't create output file: C\program files\activision\call to power2\ctp2_data\default\graphics\sprites\gu119.sp r

        Any thoughts?
        Probably this means the file already existed and your unzip program didn't want to overwrite it. If the rest of the files unzipped alright, the mod should work okay. If not, try to get your unzip program to overwrite (or skip) existing files and try to unzip again. What program do you use to unzip?
        Last edited by Locutus; July 10, 2003, 05:57.
        Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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        • #19
          Locutus,

          I had the same problem but it carnt be because Overwrite is disabled or switched off because it overwriten some of the files already??? Maybe i need to update my Unzip program but it has always worked fine before?

          I use WINrar
          Then i remembered thinking to myself "Holy Jesus what are these god damn animals"----> "Fear and Loathing in Las Vegas"

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          • #20
            I'm using WinZip. I used the self extractor that came with the CTC files.

            I went in and had to manually pull about 5 sprite files, before it installed properly. I haven't tried playing it yet, but after I pulled the sprite files, Cradle still worked.

            Yet another one of the great mysteries of life solved on the Apolyton CTP2 message boards!
            The wall of the Achaians

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            • #21
              Ive played 2 games so far both for about 150 turns each. I really like the increased effectiveness of mines (even on hills!) and the early taxation is very useful.

              Ive lost a few cities in each game, mostly from the AI surrounding me with 6 or 7 size stacks until they knew they could attack and win, so im rushing for early catapults.

              It would be good if you could make the bazaar more rewarding to build. In the default game it was +10% too and i never built it, maybe if it was 25 or +50% gold and twice production cost.

              Theres not too many changes that its confusing to jump into and its really challenging. Now i should probably play more.
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

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              • #22
                Some random thoughts

                I assume the main reason for the submit option is to build Killer AIs, rather than have them stuck in pointless endless wars - seems a good idea

                Ditto - Alliance

                The first government change I got was Republic, which seems better than many of the later types - was I just lucky with my research, or does this reflect the tech tree. Similarly Modern Democracy seemed to arrive earlier than I was expecting

                Unit updater works fine, now I understand what it does


                No bugs seen, apart from CTP2's predilication to crash to the desktop in late game
                "An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession

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                • #23
                  Good that the unzipping problem seems to be under control.

                  Maquiladora
                  It would be good if you could make the bazaar more rewarding to build. In the default game it was +10% too and i never built it, maybe if it was 25 or +50% gold and twice production cost.
                  How about +10% and 1 gold per citizen? I find myself struggling for gold until I get to the Industrial Revolution. I've got to adjust what happens after that because the gold can just pile up.

                  Myrddin:
                  To help the AI further, it would make sense to tone down Bombardment - a couple of turns with a large bombardment stack makes taking a city easy. The AI does not seem to know how to do this, or how to counter it, so reducing the effectiveness of bombardment would help it.
                  I think you're right: bombardment is overpowered. The AI will bombard from within cities (if you have a stack next to one of it's cities, it will often bombard it). It will also use it's ships to bombard your coastal cities sometimes. But for a human player, being able to bombard does make taking cities quite easy. As you say, it needs to be toned down but I don't know by how much. If you can't take cities the game will stagnate. I remain to be sold on this 'History in your lunch hour' business (Rise of Nations, but I think Civ3 might have appropriated the slogan for their advertising); on the other hand, I think that one of the reasons why there's not a lot of people left around here is that the big mods have tended to be made for the core players who are really good at the game and happy to play for a lot of hours. Difficult.

                  I assume the main reason for the submit option is to build Killer AIs, rather than have them stuck in pointless endless wars - seems a good idea
                  It was Lou Wigman's idea (See this thread) Immortal Wombat did the initial coding and I added the trigger conditions so that it was more event driven.

                  The first government change I got was Republic, which seems better than many of the later types - was I just lucky with my research, or does this reflect the tech tree. Similarly Modern Democracy seemed to arrive earlier than I was expecting
                  There are three government 'threads':

                  Right: Monarchy => Theocratic Empire => Fascism => Global Corporatism

                  Center: Classical Democracy => Republic => Modern Democracy => Virtual Democracy

                  Left/Other: Oligarchy => Theocracy => Communism => splits up here
                  Progressing along any thread should always take you to a better state. But I hope I got this right: Hex once remarked about how powerful the parameters in govern.txt are, and he sure wasn't kidding

                  No bugs seen, apart from CTP2's predilication to crash to the desktop in late game
                  That is a major bug and shouldn't be happening. Any idea as to what might be causing it?
                  Last edited by Peter Triggs; July 10, 2003, 19:58.

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                  • #24
                    Last edited by Peter Triggs on 11-07-2003 at 01:58
                    Too late, I saw what the original link was Have you been spying on me?

                    Edit: screwed up the attachment
                    Last edited by Locutus; July 10, 2003, 20:46.
                    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                    • #25
                      2nd try: I witnessed a unique moment in CtP history today
                      Attached Files
                      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                      • #26
                        Damn rights. I'm not often in the Democracy Game forum.

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                        • #27
                          How about +10% and 1 gold per citizen? I find myself struggling for gold until I get to the Industrial Revolution. I've got to adjust what happens after that because the gold can just pile up.
                          That would be better, still even in say a size 10 city making 50 gold thats only an extra 15 gold to build the bazaar. Maybe it could be +15% gold and 2 gold per citizen? Just an idea but its a shame when a building isnt worth building at any stage but the AI *is* building it, which then puts the AI at a disadvantage to be wasting production on it when the human knows better.

                          To solve the problem of too much gold later on you could disable the bazaar when a more modern marketplace style building is built, so it isnt a cumulative gold benefit but just upgrades the bazaar to marketplace for +25% gold or something.
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

                          Comment


                          • #28
                            Crashes to desk-top in late game - I thought this was a feature in CTP2

                            No obvious triggers, reloading from autosave seems to work, but this has happened in vanilla CTP2 and all the mods, so I don't think there is a specific issue with CtC

                            It does amuse me to see the complaints in the forum about the 'bugs' in Civ3 - they have never met the pre-patch CTP2!
                            "An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession

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                            • #29
                              Myrddin, I'm 90% sure that the late game crashes to desktop are due to the pillage tile bug.
                              Martin wrote a patch for it, it isn't always included in the Mods so you'll have to download it yourself, i think it is in the File Directory somewhere or it was on one of the older threads.

                              EDIT: ok i've searched back over the most likely threads from the last year to find the file. I can't seem to find the thread with it in
                              It's not in the Directory so either this means that all the new Mods now have it incorperated as standard, or it has just been forgotten about as most 'regular' players don't get to the late stages often or just don't have the problem?
                              Martin or Locutus could this file be put in the directory if it isn't now part of all the Mods please
                              Last edited by child of Thor; July 12, 2003, 07:04.
                              'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                              Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                              • #30
                                Originally posted by Peter Triggs
                                Damn rights. I'm not often in the Democracy Game forum.
                                Or anywhere else for that matter You've been here for 3.5 years now and still only barely qualify for a custom avatar -- you're probably the most prominent lurker on these boards
                                Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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