I'm 200 turns into a game using the AE edition ona gigantic map with 16 civs.I have a few thoughtson the early game. This is on hard difficulty playing as the babylonians.
1. In the first 100 turns I received about 20(!)nomadsfrom ruins. I also received a dozen or so other units (including two slavemasters). This gave me an enormous boost in my early expansion.
2. Scouts: These guys are really annoying. The AI spams out dozens of these guys, and they can often congregate in your territory blocking roads. Thankfully, they do start to disappear once javelin cavalry is researched, but maybe take away their stealth ability so they get killed by barbs?
3. Taking cities is much harder with the New Combat option. It takes 2+ stacks of warriors/slingers to take a city with a spearman/slinger stack(on a 0 defense tile). I think this is a good thing.
4. I take back my above statement about the Egyptians.
5. I'm not quite sure how the religious victory works: Do you just need 3000 points to win? How do you get more points?
6. The poor Hebrews are getting swamped by 3 different civs, I pity them.
7. Pastures vs. farms, I really don't see the point of having two different tile improvements for grassland and plains since they each give the same bonus.
8. First level mines: 5-10 production bonus for 1000+ plus pw? I'll never build them.
9. No ZOC...I know it helps the AI, but I think it takes away a key tactical element.
That's all the criticism I can come up with right now.
1. In the first 100 turns I received about 20(!)nomadsfrom ruins. I also received a dozen or so other units (including two slavemasters). This gave me an enormous boost in my early expansion.
2. Scouts: These guys are really annoying. The AI spams out dozens of these guys, and they can often congregate in your territory blocking roads. Thankfully, they do start to disappear once javelin cavalry is researched, but maybe take away their stealth ability so they get killed by barbs?
3. Taking cities is much harder with the New Combat option. It takes 2+ stacks of warriors/slingers to take a city with a spearman/slinger stack(on a 0 defense tile). I think this is a good thing.
4. I take back my above statement about the Egyptians.
5. I'm not quite sure how the religious victory works: Do you just need 3000 points to win? How do you get more points?
6. The poor Hebrews are getting swamped by 3 different civs, I pity them.
7. Pastures vs. farms, I really don't see the point of having two different tile improvements for grassland and plains since they each give the same bonus.
8. First level mines: 5-10 production bonus for 1000+ plus pw? I'll never build them.
9. No ZOC...I know it helps the AI, but I think it takes away a key tactical element.
That's all the criticism I can come up with right now.
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