Success!!!
Everything works as it should. Actually, I suspect that the Religious Influence was working, but I may have missed it in the messagebox when I checked it yesterday. Actually, this was one that I wanted to have in the game, so I'm glad it is working.
I was able to add a bunch of half-priced tile improvement types too, as well as a size 2 starting city.
For now, I dropped gold interest from 3% to 1%.
I will probably go ahead and start testing in the next few days, but for the future, if you have anything, feel free to post them.
Free Caravans
If I could get some HP bonuses, that would be nice. It is the one that I hate to do without.
I know that the wonders that give HP bonuses do work, because the green bars in the Army manager normally extend beyond the edge when I have a HP Wonder. The bar was not there with the Feat HP bonus in play, which is why I suspect it is not working.
And some commerce/science, but a straight global percentage is all I need.
Here are the traits, as they stand now
==============================
- Arabian Traits are +10% Production, +2 Religious Influence per Turn, Veteran Cataphracts and Janissaries.
- Assyrian Traits are +30% Production, -1 Happiness, +15% Walled City Attack, and -50% PW Cost for Mine Shafts.
- Aztec Traits are +15% Production, -1 Happiness, and +5,000 Gold and +10,000 PW every 100 Turns.
- Babylonian Traits are +20% Production, and +1 Happiness.
- Byzantium Traits are +10% Production, +2 Happiness, +15% Walled City Attack, -50% PW Cost for Roads, and Veteran Legions.
- Carthaginian Traits are +10% Production, +4 Boat Movement, -50% PW Cost for Trading Posts, Ports, Latifundias, and Veteran Elephant Warriors, Biremes, Triremes, Heptiremes and Dromons.
- Celt Traits are +5% Production, Instant Healing after Battles, and Veteran Man At Arms.
- Egyptian Traits are +10% Production, +3 Happiness, Size 2 Cities, -50% PW Costs for Farms, +2 Religious Influence per Turn, and Veteran Chariots.
- Etruscan Traits are +10% Production, -50% PW Costs for Roads, and Veteran Praetorians.
- Greek Traits are +20% Production, +2 Boat Movement, +1% Gold Interest per Turn, Instant Healing after Battles, -50% PW Costs for Ports, and Veteran Hoplites, Pezheterois, Biremes, Triremes.
- Han Traits are +20% Production, +2 Happiness, +15% Walled City Attack, +2 Religious Influence per Turn, and -50% PW Costs for Farms.
- Harrapan Traits are +10% Production, +2 Happiness, +2 PW Interest per Turn, and +2 Religious Influence per Turn.
- Hebrew Traits are +10% Production, +1% Gold Interest per Turn, +2 Religious Influence per Turn, and +3 Happiness.
- Hexagonian Traits are +5% Production and +1 Happiness.
- Hittite Traits are +25% Production, +15% Walled City Attack and -50% PW Costs for Mines.
- Incan Traits are +10% Production, +3 Happiness, +5000 Gold and 10,000 PW every 100 Turns, and -50% PW Costs for Roads, Mines and Mine Shafts.
- Kushian Traits are +2 Happiness and Veteran Chariots.
- Macedonian Traits are +10% Production, +2 Boat Movement, and Veteran Hoplites and Pezheterois.
- Mayan Traits are +3 Happiness.
- Minoan Traits are +3 Happiness, +4 Boat Movement, +1 Gold Interest per Turn, -50% PW Costs for Trading Posts, and Veteran Biremes and Triremes.
- Mongol Traits are +10 Production, +25% Walled City Attack, -50% PW Costs for Pastures, +5000 Gold every 100 Turns and Veteran Mounted Archers, Horesemen, Raiders and Cataphracts.
- Native American Traits are +3 Happiness, Instant Healing after Battle and Veteran Mounted Archers.
- Nubian Traits are +5% Production, +1% per Turn Gold Interest per Turn and Veteran Chariots.
- Persian Traits are +15% Production, +1 Happiness, +2 Religious Influence per Turn, Size 2 Cities, and Veteran Elephant Warriors.
- Phoenician Traits are +10% Production, +2 Happiness, +4 Boat Movement, +1% per Turn Gold Interest, -50% PW Costs for Trading Posts and Ports, and Veteran Biremes, Triremes, Heptiremes, Dromons.
- Romans Traits are +20% Production, +2% Per Turn PW Interest, -50% PW Cost for Roads and Latufundias, and Veteran Legions, Praetorians.
- Shang Traits are +1 Happiness, +15% Walled City Attack, and Starting Size 3 Cities for 150 Turns.
- Sumerian Traits are +2 Happiness, and Starting Size 3 Cities for 150 Turns.
- Turkish Traits are +5% Production, and Veteran Janissaries and Cataphracts.
- Viking Traits are +4 Boat Movement, +1% Gold Interest per Turn, and Veteran Man At Arms.
- Yamato Traits are +20% Production, +1 Happiness, Instant Heal after Battle, and Veteran Warriors.
- Zulu Traits are +10% Production, and Instant Heal after Battle.
Everything works as it should. Actually, I suspect that the Religious Influence was working, but I may have missed it in the messagebox when I checked it yesterday. Actually, this was one that I wanted to have in the game, so I'm glad it is working.
I was able to add a bunch of half-priced tile improvement types too, as well as a size 2 starting city.
For now, I dropped gold interest from 3% to 1%.
I will probably go ahead and start testing in the next few days, but for the future, if you have anything, feel free to post them.
If I could get some HP bonuses, that would be nice. It is the one that I hate to do without.
I know that the wonders that give HP bonuses do work, because the green bars in the Army manager normally extend beyond the edge when I have a HP Wonder. The bar was not there with the Feat HP bonus in play, which is why I suspect it is not working.
And some commerce/science, but a straight global percentage is all I need.
Here are the traits, as they stand now
==============================
- Arabian Traits are +10% Production, +2 Religious Influence per Turn, Veteran Cataphracts and Janissaries.
- Assyrian Traits are +30% Production, -1 Happiness, +15% Walled City Attack, and -50% PW Cost for Mine Shafts.
- Aztec Traits are +15% Production, -1 Happiness, and +5,000 Gold and +10,000 PW every 100 Turns.
- Babylonian Traits are +20% Production, and +1 Happiness.
- Byzantium Traits are +10% Production, +2 Happiness, +15% Walled City Attack, -50% PW Cost for Roads, and Veteran Legions.
- Carthaginian Traits are +10% Production, +4 Boat Movement, -50% PW Cost for Trading Posts, Ports, Latifundias, and Veteran Elephant Warriors, Biremes, Triremes, Heptiremes and Dromons.
- Celt Traits are +5% Production, Instant Healing after Battles, and Veteran Man At Arms.
- Egyptian Traits are +10% Production, +3 Happiness, Size 2 Cities, -50% PW Costs for Farms, +2 Religious Influence per Turn, and Veteran Chariots.
- Etruscan Traits are +10% Production, -50% PW Costs for Roads, and Veteran Praetorians.
- Greek Traits are +20% Production, +2 Boat Movement, +1% Gold Interest per Turn, Instant Healing after Battles, -50% PW Costs for Ports, and Veteran Hoplites, Pezheterois, Biremes, Triremes.
- Han Traits are +20% Production, +2 Happiness, +15% Walled City Attack, +2 Religious Influence per Turn, and -50% PW Costs for Farms.
- Harrapan Traits are +10% Production, +2 Happiness, +2 PW Interest per Turn, and +2 Religious Influence per Turn.
- Hebrew Traits are +10% Production, +1% Gold Interest per Turn, +2 Religious Influence per Turn, and +3 Happiness.
- Hexagonian Traits are +5% Production and +1 Happiness.
- Hittite Traits are +25% Production, +15% Walled City Attack and -50% PW Costs for Mines.
- Incan Traits are +10% Production, +3 Happiness, +5000 Gold and 10,000 PW every 100 Turns, and -50% PW Costs for Roads, Mines and Mine Shafts.
- Kushian Traits are +2 Happiness and Veteran Chariots.
- Macedonian Traits are +10% Production, +2 Boat Movement, and Veteran Hoplites and Pezheterois.
- Mayan Traits are +3 Happiness.
- Minoan Traits are +3 Happiness, +4 Boat Movement, +1 Gold Interest per Turn, -50% PW Costs for Trading Posts, and Veteran Biremes and Triremes.
- Mongol Traits are +10 Production, +25% Walled City Attack, -50% PW Costs for Pastures, +5000 Gold every 100 Turns and Veteran Mounted Archers, Horesemen, Raiders and Cataphracts.
- Native American Traits are +3 Happiness, Instant Healing after Battle and Veteran Mounted Archers.
- Nubian Traits are +5% Production, +1% per Turn Gold Interest per Turn and Veteran Chariots.
- Persian Traits are +15% Production, +1 Happiness, +2 Religious Influence per Turn, Size 2 Cities, and Veteran Elephant Warriors.
- Phoenician Traits are +10% Production, +2 Happiness, +4 Boat Movement, +1% per Turn Gold Interest, -50% PW Costs for Trading Posts and Ports, and Veteran Biremes, Triremes, Heptiremes, Dromons.
- Romans Traits are +20% Production, +2% Per Turn PW Interest, -50% PW Cost for Roads and Latufundias, and Veteran Legions, Praetorians.
- Shang Traits are +1 Happiness, +15% Walled City Attack, and Starting Size 3 Cities for 150 Turns.
- Sumerian Traits are +2 Happiness, and Starting Size 3 Cities for 150 Turns.
- Turkish Traits are +5% Production, and Veteran Janissaries and Cataphracts.
- Viking Traits are +4 Boat Movement, +1% Gold Interest per Turn, and Veteran Man At Arms.
- Yamato Traits are +20% Production, +1 Happiness, Instant Heal after Battle, and Veteran Warriors.
- Zulu Traits are +10% Production, and Instant Heal after Battle.


) Great House leaders are now more important to get because of their battle slaving ability. Normally with better road movement, those units can move to hot fronts quickly...now they are more limited, so the end result is that I generate less slaves overall.
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