Success!!!
Everything works as it should. Actually, I suspect that the Religious Influence was working, but I may have missed it in the messagebox when I checked it yesterday. Actually, this was one that I wanted to have in the game, so I'm glad it is working.
I was able to add a bunch of half-priced tile improvement types too, as well as a size 2 starting city.
For now, I dropped gold interest from 3% to 1%.
I will probably go ahead and start testing in the next few days, but for the future, if you have anything, feel free to post them.
Free Caravans
If I could get some HP bonuses, that would be nice. It is the one that I hate to do without.
I know that the wonders that give HP bonuses do work, because the green bars in the Army manager normally extend beyond the edge when I have a HP Wonder. The bar was not there with the Feat HP bonus in play, which is why I suspect it is not working.
And some commerce/science, but a straight global percentage is all I need.
Here are the traits, as they stand now
==============================
- Arabian Traits are +10% Production, +2 Religious Influence per Turn, Veteran Cataphracts and Janissaries.
- Assyrian Traits are +30% Production, -1 Happiness, +15% Walled City Attack, and -50% PW Cost for Mine Shafts.
- Aztec Traits are +15% Production, -1 Happiness, and +5,000 Gold and +10,000 PW every 100 Turns.
- Babylonian Traits are +20% Production, and +1 Happiness.
- Byzantium Traits are +10% Production, +2 Happiness, +15% Walled City Attack, -50% PW Cost for Roads, and Veteran Legions.
- Carthaginian Traits are +10% Production, +4 Boat Movement, -50% PW Cost for Trading Posts, Ports, Latifundias, and Veteran Elephant Warriors, Biremes, Triremes, Heptiremes and Dromons.
- Celt Traits are +5% Production, Instant Healing after Battles, and Veteran Man At Arms.
- Egyptian Traits are +10% Production, +3 Happiness, Size 2 Cities, -50% PW Costs for Farms, +2 Religious Influence per Turn, and Veteran Chariots.
- Etruscan Traits are +10% Production, -50% PW Costs for Roads, and Veteran Praetorians.
- Greek Traits are +20% Production, +2 Boat Movement, +1% Gold Interest per Turn, Instant Healing after Battles, -50% PW Costs for Ports, and Veteran Hoplites, Pezheterois, Biremes, Triremes.
- Han Traits are +20% Production, +2 Happiness, +15% Walled City Attack, +2 Religious Influence per Turn, and -50% PW Costs for Farms.
- Harrapan Traits are +10% Production, +2 Happiness, +2 PW Interest per Turn, and +2 Religious Influence per Turn.
- Hebrew Traits are +10% Production, +1% Gold Interest per Turn, +2 Religious Influence per Turn, and +3 Happiness.
- Hexagonian Traits are +5% Production and +1 Happiness.
- Hittite Traits are +25% Production, +15% Walled City Attack and -50% PW Costs for Mines.
- Incan Traits are +10% Production, +3 Happiness, +5000 Gold and 10,000 PW every 100 Turns, and -50% PW Costs for Roads, Mines and Mine Shafts.
- Kushian Traits are +2 Happiness and Veteran Chariots.
- Macedonian Traits are +10% Production, +2 Boat Movement, and Veteran Hoplites and Pezheterois.
- Mayan Traits are +3 Happiness.
- Minoan Traits are +3 Happiness, +4 Boat Movement, +1 Gold Interest per Turn, -50% PW Costs for Trading Posts, and Veteran Biremes and Triremes.
- Mongol Traits are +10 Production, +25% Walled City Attack, -50% PW Costs for Pastures, +5000 Gold every 100 Turns and Veteran Mounted Archers, Horesemen, Raiders and Cataphracts.
- Native American Traits are +3 Happiness, Instant Healing after Battle and Veteran Mounted Archers.
- Nubian Traits are +5% Production, +1% per Turn Gold Interest per Turn and Veteran Chariots.
- Persian Traits are +15% Production, +1 Happiness, +2 Religious Influence per Turn, Size 2 Cities, and Veteran Elephant Warriors.
- Phoenician Traits are +10% Production, +2 Happiness, +4 Boat Movement, +1% per Turn Gold Interest, -50% PW Costs for Trading Posts and Ports, and Veteran Biremes, Triremes, Heptiremes, Dromons.
- Romans Traits are +20% Production, +2% Per Turn PW Interest, -50% PW Cost for Roads and Latufundias, and Veteran Legions, Praetorians.
- Shang Traits are +1 Happiness, +15% Walled City Attack, and Starting Size 3 Cities for 150 Turns.
- Sumerian Traits are +2 Happiness, and Starting Size 3 Cities for 150 Turns.
- Turkish Traits are +5% Production, and Veteran Janissaries and Cataphracts.
- Viking Traits are +4 Boat Movement, +1% Gold Interest per Turn, and Veteran Man At Arms.
- Yamato Traits are +20% Production, +1 Happiness, Instant Heal after Battle, and Veteran Warriors.
- Zulu Traits are +10% Production, and Instant Heal after Battle.
Everything works as it should. Actually, I suspect that the Religious Influence was working, but I may have missed it in the messagebox when I checked it yesterday. Actually, this was one that I wanted to have in the game, so I'm glad it is working.
I was able to add a bunch of half-priced tile improvement types too, as well as a size 2 starting city.
For now, I dropped gold interest from 3% to 1%.
I will probably go ahead and start testing in the next few days, but for the future, if you have anything, feel free to post them.
Free Caravans
If I could get some HP bonuses, that would be nice. It is the one that I hate to do without.
I know that the wonders that give HP bonuses do work, because the green bars in the Army manager normally extend beyond the edge when I have a HP Wonder. The bar was not there with the Feat HP bonus in play, which is why I suspect it is not working.
And some commerce/science, but a straight global percentage is all I need.
Here are the traits, as they stand now
==============================
- Arabian Traits are +10% Production, +2 Religious Influence per Turn, Veteran Cataphracts and Janissaries.
- Assyrian Traits are +30% Production, -1 Happiness, +15% Walled City Attack, and -50% PW Cost for Mine Shafts.
- Aztec Traits are +15% Production, -1 Happiness, and +5,000 Gold and +10,000 PW every 100 Turns.
- Babylonian Traits are +20% Production, and +1 Happiness.
- Byzantium Traits are +10% Production, +2 Happiness, +15% Walled City Attack, -50% PW Cost for Roads, and Veteran Legions.
- Carthaginian Traits are +10% Production, +4 Boat Movement, -50% PW Cost for Trading Posts, Ports, Latifundias, and Veteran Elephant Warriors, Biremes, Triremes, Heptiremes and Dromons.
- Celt Traits are +5% Production, Instant Healing after Battles, and Veteran Man At Arms.
- Egyptian Traits are +10% Production, +3 Happiness, Size 2 Cities, -50% PW Costs for Farms, +2 Religious Influence per Turn, and Veteran Chariots.
- Etruscan Traits are +10% Production, -50% PW Costs for Roads, and Veteran Praetorians.
- Greek Traits are +20% Production, +2 Boat Movement, +1% Gold Interest per Turn, Instant Healing after Battles, -50% PW Costs for Ports, and Veteran Hoplites, Pezheterois, Biremes, Triremes.
- Han Traits are +20% Production, +2 Happiness, +15% Walled City Attack, +2 Religious Influence per Turn, and -50% PW Costs for Farms.
- Harrapan Traits are +10% Production, +2 Happiness, +2 PW Interest per Turn, and +2 Religious Influence per Turn.
- Hebrew Traits are +10% Production, +1% Gold Interest per Turn, +2 Religious Influence per Turn, and +3 Happiness.
- Hexagonian Traits are +5% Production and +1 Happiness.
- Hittite Traits are +25% Production, +15% Walled City Attack and -50% PW Costs for Mines.
- Incan Traits are +10% Production, +3 Happiness, +5000 Gold and 10,000 PW every 100 Turns, and -50% PW Costs for Roads, Mines and Mine Shafts.
- Kushian Traits are +2 Happiness and Veteran Chariots.
- Macedonian Traits are +10% Production, +2 Boat Movement, and Veteran Hoplites and Pezheterois.
- Mayan Traits are +3 Happiness.
- Minoan Traits are +3 Happiness, +4 Boat Movement, +1 Gold Interest per Turn, -50% PW Costs for Trading Posts, and Veteran Biremes and Triremes.
- Mongol Traits are +10 Production, +25% Walled City Attack, -50% PW Costs for Pastures, +5000 Gold every 100 Turns and Veteran Mounted Archers, Horesemen, Raiders and Cataphracts.
- Native American Traits are +3 Happiness, Instant Healing after Battle and Veteran Mounted Archers.
- Nubian Traits are +5% Production, +1% per Turn Gold Interest per Turn and Veteran Chariots.
- Persian Traits are +15% Production, +1 Happiness, +2 Religious Influence per Turn, Size 2 Cities, and Veteran Elephant Warriors.
- Phoenician Traits are +10% Production, +2 Happiness, +4 Boat Movement, +1% per Turn Gold Interest, -50% PW Costs for Trading Posts and Ports, and Veteran Biremes, Triremes, Heptiremes, Dromons.
- Romans Traits are +20% Production, +2% Per Turn PW Interest, -50% PW Cost for Roads and Latufundias, and Veteran Legions, Praetorians.
- Shang Traits are +1 Happiness, +15% Walled City Attack, and Starting Size 3 Cities for 150 Turns.
- Sumerian Traits are +2 Happiness, and Starting Size 3 Cities for 150 Turns.
- Turkish Traits are +5% Production, and Veteran Janissaries and Cataphracts.
- Viking Traits are +4 Boat Movement, +1% Gold Interest per Turn, and Veteran Man At Arms.
- Yamato Traits are +20% Production, +1 Happiness, Instant Heal after Battle, and Veteran Warriors.
- Zulu Traits are +10% Production, and Instant Heal after Battle.
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