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Cradle 2.0????

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  • #46
    Can you also make sure it runs on my old Windows ME rig?

    Thanks, and I assume that the install instructions are there, too?

    Dave
    The wall of the Achaians

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    • #47
      Can you also make sure it runs on my old Windows ME rig?

      Thanks, and I assume that the install instructions are there, too?

      Dave
      The wall of the Achaians

      Comment


      • #48
        Installation -
        Patch - Modswapper - then copy all Cradle files into the CTP2 folders with the same name.

        The current files on Apolyton are the 'unoffical' release. I'm still tweaking the files, and right now I'm trying to see if I can get Maq's Culture victory setup as part of the mix.

        Originally posted by hexagonian
        ...but I already anticipate having to adjust which buildings I use, because the AI might not be savvy enough to get the number of buildings it needs to get the SLIC to fire.
        So far I'm 200+ turns in, and I have double the points as the next AI - and based on what I figure, I should be able to keep the lead.

        From what I can see, I am ahead because I am getting my points from the Wonders, and I'm guessing that the building setup will end up favoring the player.

        One thing I may have to alter is to only have certain wonders give a culture boost.
        Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
        ...aisdhieort...dticcok...

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        • #49
          Hey guys been playing this on Apolyton Edition with Modswapper. Recently I had a weird incident: my research got changed when the AI pillaged me and it happened twice. Of course I am stupid so I lost the save. I've left the debug on for a few turns and got some value out of bounds stuff so I turned it off.

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          • #50
            Happy birthday hex!
            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
            CtP2 AE Wiki & Modding Reference
            One way to compile the CtP2 Source Code.

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            • #51
              Oh the years, they do flow by.

              Happy birthday hex.

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              • #52
                Happy birthday Hex

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                • #53
                  Thanks
                  Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                  ...aisdhieort...dticcok...

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                  • #54
                    Happy belated Birthday, hex!




                    -Martin
                    Civ2 military advisor: "No complaints, Sir!"

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                    • #55
                      I'm totally enjoying this, thanks Hex. =)

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                      • #56
                        Wow - and lol! I completely missed this! CoT saying hi and thanks to hex for carrying on with CTP2 and Craddle(probably my all time favourite mod for CTP).

                        I'm slightly confused about which link i should download from in this thread(1st, 2nd or 3rd?), or is it best to do to the mods directory for CTP2 and download this from there. CTP2 still gets a run out from time to time(although CivIV has taken over a little if i had to choose only 1 game to play of this genre), and is still set up on my old-games PC. I'm looking forward to giving this a go

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                        • #57
                          On my 2nd game and finding the AI can put up a good fight! First game played on Very Hard and was beaten within 300 turns.Doing better on Hard level.You have to build up your forces and be ready to defend yourself.Once your behind and out numbered in units the AI is quick to to move in and capture your cities.More like a game of chess in some ways.On Hard level doing good and have kept my eye on diplomacy screen,if your going to end up in a war look for the civ that is fighting on many fronts.The AI is smart and most factions dont fight more than 2 wars at a time.

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                          • #58
                            Originally posted by hexagonian View Post
                            CULTURE...
                            So far I'm 200+ turns in, and I have double the points as the next AI - and based on what I figure, I should be able to keep the lead.
                            STATUS UPDATE
                            In the game I played, I maintained a 2x lead through 335 turns. At that point, I had overtaken the lead civ on the powergraph, so I ended the game.

                            I'm not sure how I can make it so the AI can stay competitive in culture, mainly because the player can make much more targeted building and wonder choices.

                            I'm slightly confused about which link i should download from in this thread(1st, 2nd or 3rd?), or is it best to do to the mods directory for CTP2 and download this from there.
                            It appears all have the same link. Post #12 has the patch and Modswapper links if you need those too.
                            Last edited by hexagonian; March 21, 2009, 23:40.
                            Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                            ...aisdhieort...dticcok...

                            Comment


                            • #59
                              Originally posted by hexagonian View Post
                              STATUS UPDATE
                              In the game I played, I maintained a 2x lead through 335 turns. At that point, I had overtaken the lead civ on the powergraph, so I ended the game.

                              I'm not sure how I can make it so the AI can stay competitive in culture, mainly because the player can make much more targeted building and wonder choices
                              Make the buildings and wonders with culture, less appealing to the human. So give (higher) culture points for buildings with little or no other effects, that way the human will have to commit totally to a cultural victory and lose in other areas. And the AI that builds them will build them anyway. Probably best to have only 1 or 2 AI personalities as culture chasers though.
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment


                              • #60
                                Originally posted by hexagonian View Post
                                STATUS UPDATE
                                ...............

                                It appears all have the same link. Post #12 has the patch and Modswapper links if you need those too.
                                cheers Hex, i have Modswapper and some versions of the various CTP2 mods all setup from last time.....like from 5 years ago now, maybe more?!

                                I think the last mod i was testing had some kind of experimental Slic(by Peter Triggs?) to cause unrest and flip cities between players etc.....(the detail is lost in the haze of time!)

                                Anyway I plan of finding CTP2+Craddle 2 space in my gameing slot.....gods willing

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