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4 Player MP Game - Maq, EPW, Toni, Barley.

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  • #91
    No problem Epw, thanks for telling us. Let see what the evil team thinks about it.

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    • #92
      I'm ok with it. Just hope Barley checks it before so he can get a longer nap in.
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

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      • #93
        Im not ok with it but ill be here at 1.30am

        It’s a bit ridiculous starting games at such time but I can live with it. If possible can you try and arrange around the Friday game so we can start earlier.

        Ill probably check lobby around 1.00am in case you’re here earlier. Maq, if others are here before that my number is [edited].
        Last edited by Barley; October 31, 2004, 09:24.

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        • #94
          I agree with you Barley, sorry for the late start. See you all around 1am

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          • #95
            It's better than nothing still, considering we were planning to play to 6 or 7am anyway we'd still get 4 or 5hrs. But yeah the problem is waiting around to start late at night.

            Ill probably check lobby around 1.00am in case you’re here earlier. Maq, if others are here before that my number is....
            Should I ask for Barley? No its ok i've got it. You can edit your number out now too.
            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
            CtP2 AE Wiki & Modding Reference
            One way to compile the CtP2 Source Code.

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            • #96
              M/B 1.5 - 1 T/E

              For the record
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

              Comment


              • #97

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                • #98
                  can you hear my tanks B/M, you will meet them on Sun 8gmt

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                  • #99
                    Forgot to post the file. This has all the changes in the long post I made above.

                    Just put it in ...\ctp2_data\default\gamedata and dont forget to back up the old one.
                    Attached Files
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

                    Comment


                    • We using this sets for next game?, something else what do you think about slowing even more the sci? and also increasing the map a little bit guys.

                      Do you wona increase the tile imp cost more?

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                      • I just posted those terrain because Barley said he wanted to practice with them first before we use anything different.

                        I dont mind increasing map size and sci cost a little bit more again. The ones we're using now are 1.5x giga and 3x slower sci, so if we make it 1.75x giga and 5x slower sci. We tried 2x giga map before and it was a bit too big I think even for 4 players. I'll adjust the continent size too so we don't get those large collection of tiny islands.

                        Increasing tile imp cost might make the game more difficult to choose what to do, which i like Maybe a 25 or 50% increase on all tile imps and terraforming costs?
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

                        Comment


                        • I agree Maq, lets increase it to 1.75x and slow the sci to 5x, and also add 50% more cost to tile imp and terr that will make game much more interesting.

                          So all of this will add to more strategy planning.

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                          • Maq if you think that the terrain sets you have posted are much more balanced from what we have now, lets then make a mode with all of the upper changes mentioned and play the next game with them.

                            What do you all think?

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                            • Hey Maq i will be later on icq say 9gmt, if you wona meet and try adjusting all of this together.

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                              • Ill make all the changes and put them together in a proper mod that uses modswapper, so you don't have to back up all these changed files all the time. After tomorrows game (which I dont think will be finished tomorrow) I'll post the mod here with all the changes we decide on and we can test it through the week to get comfitable with it.
                                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                                CtP2 AE Wiki & Modding Reference
                                One way to compile the CtP2 Source Code.

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