No problem Epw, thanks for telling us. Let see what the evil team thinks about it.
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4 Player MP Game - Maq, EPW, Toni, Barley.
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I'm ok with it. Just hope Barley checks it before so he can get a longer nap in.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Im not ok with it but ill be here at 1.30am
It’s a bit ridiculous starting games at such time but I can live with it. If possible can you try and arrange around the Friday game so we can start earlier.
Ill probably check lobby around 1.00am in case you’re here earlier. Maq, if others are here before that my number is [edited].Last edited by Barley; October 31, 2004, 09:24.
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It's better than nothing still, considering we were planning to play to 6 or 7am anyway we'd still get 4 or 5hrs. But yeah the problem is waiting around to start late at night.
Ill probably check lobby around 1.00am in case you’re here earlier. Maq, if others are here before that my number is....Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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M/B 1.5 - 1 T/E
For the recordCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Forgot to post the file. This has all the changes in the long post I made above.
Just put it in ...\ctp2_data\default\gamedata and dont forget to back up the old one.Attached FilesCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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I just posted those terrain because Barley said he wanted to practice with them first before we use anything different.
I dont mind increasing map size and sci cost a little bit more again. The ones we're using now are 1.5x giga and 3x slower sci, so if we make it 1.75x giga and 5x slower sci. We tried 2x giga map before and it was a bit too big I think even for 4 players. I'll adjust the continent size too so we don't get those large collection of tiny islands.
Increasing tile imp cost might make the game more difficult to choose what to do, which i like Maybe a 25 or 50% increase on all tile imps and terraforming costs?Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Ill make all the changes and put them together in a proper mod that uses modswapper, so you don't have to back up all these changed files all the time. After tomorrows game (which I dont think will be finished tomorrow) I'll post the mod here with all the changes we decide on and we can test it through the week to get comfitable with it.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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