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  • #16
    I vote for cradle on very hard, 15 civs, barbs on second lowest setting
    "

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    • #17
      If using Cradle, I would suggest using Cradle 1.30b at my site, as this seems to be the most stable.

      I would also suggest using the 'no raze' cities houserule.
      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
      ...aisdhieort...dticcok...

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      • #18
        I vote for the SAP2 with the updater but I don't mind testing the Cradle, as everybody is saying this is a great mod I think it is actually a great one.
        "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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        • #19
          i'd like to join
          i just reinstalled all my PC and can start fresh w/ CtP2 no matter which mod

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          • #20
            HuangShang. What are your preferences for game mod and settings?

            Still waiting on a repsonse from Gilg.
            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
            CtP2 AE Wiki & Modding Reference
            One way to compile the CtP2 Source Code.

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            • #21
              IMO Gilgamensch won't reply until monday as he can't connect to the Internet at home.
              "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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              • #22
                EDIT: I should read my PM's before posting Gilg will be away for a week but he's still in, so we can stick him on the end of the order.

                Oh yeah, thats right. Well i think its pretty obvious we're all easy for using Cradle so we can start and then drop Gilg at the end of the queue if he wants to join.

                Player Order:

                Maquiladora
                EPW
                Tamerlin
                HuangShang
                Gilgamensch (TBC)

                Rules:
                - turn per player: 20 turns for the first round, 15 for the second and third and 10 turns for every round after that (taken from last succession game)
                - loose 3 day (72hrs) limit on passing turn on
                - No Razing cities
                - No Farms under cities (use goods more)
                - No Right-Clicking
                - Obviously no cheat menu

                And here are my preferences:

                Mod: Cradle 1.30b ("Cradle 1.3 Beta" option in modswapper)
                Difficulty: Very Hard (5/6)
                Barbarians: Raiders (3/4)
                AI Civs: 7 (9 with us + Barbs)
                Map: Gigantic Map (NOT ultra gig option)
                Wet-Dry - 5
                Warm-Cold - 5
                Ocean-Land - 6
                Island-Cont- 6
                Uniform-Diverse - 6
                Few-Many Goods - 7

                Aztec civ.
                Last edited by Maquiladora; May 1, 2004, 11:50.
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

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                • #23
                  My prefrences:
                  Mod: 1.30b cradle
                  Difficulty:very hard
                  Barbarians: Bandits (2/4)
                  AIs:12(14 with us+barbs)
                  Map: Gigantic doughnut shaped
                  Wet/dry:5
                  Warm/Cold:5
                  Ocean/Land:6
                  Island/Continent:6
                  Uniform/diverse:4
                  Goods:7
                  Pollution ON, Bloodlust off
                  "

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                  • #24
                    i'm fine w/ anything, but I'd like more Ai Civs and more oceans and islands

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                    • #25
                      On the subject of AI's, i think its becoming clear we use the Gigantic map. 8 is a good maximum on this map size IMO, also having just the right amount gives some of those AI civs plenty of room to expand into and become very strong, rather than bumping into another player too quickly. We could increase the map size to accomodate more room for more civs but we'd be playing until christmas

                      For oceans and islands, the AI is poor at cross water invasions and naval warfare in general, thats why i prefer just a little water to give us the extra option, but not too much ocean it cripples the AI's threat.
                      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                      CtP2 AE Wiki & Modding Reference
                      One way to compile the CtP2 Source Code.

                      Comment


                      • #26
                        I am OK with the settings though I am a bit afraid of being crushed by the AI civs at such a high difficulty level. I have heard that The Cradle is very tough for the human player.

                        BTW Maq, Is "Right Clicking" a trick?
                        "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                        • #27
                          BTW Maq, Is "Right Clicking" a trick?
                          I mean the right-click bug, where you right-click on terrain (under and not under FoW) and if no info box appears then a stealth unit (or normal unit under FoW) is on that square. Obviously its fine to right click for any other reason.

                          So if we go with a balance between mine and EPW's choices and everyone is fine with them, these will be the settings:

                          Mod: Cradle 1.30b ("Cradle 1.3 Beta" option in modswapper)
                          Difficulty: Very Hard (5/6)
                          Barbarians: Bandits (2/4)
                          AI Civs: 10 (12 with us + Barbs)
                          Map: Gigantic Doughnut Map (NOT ultra gig option)
                          Wet-Dry - 5
                          Warm-Cold - 5
                          Ocean-Land - 6
                          Island-Cont- 6
                          Uniform-Diverse - 5
                          Few-Many Goods - 7
                          Pollution ON
                          Bloodlust OFF
                          Civ: Aztecs

                          Ill start up the game and a new thread with my report and the save for EPW attached.
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

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                          • #28
                            Sounds good though its definitly going to be a challenge.
                            "

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                            • #29
                              Yeah but thats the fun. Im certainly not used to all Cradle's workings yet, but this will be a good way for us all to learn.
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment


                              • #30
                                i'm fine w/ all the settings... now its time for me to install CtP2

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