Originally posted by hexagonian
And it is the ability to have 'infinite' units that ends up killing it for me.
And it is the ability to have 'infinite' units that ends up killing it for me.
This issue is not a problem in the Ancient and most of the Medieval age in civ3 because total military forces are still small, and your empire is usually in the process of being linked up with roads. You cannot simply maintain a large stack that will meet every one of your needs, so you end up needing to split your forces. In this regard, your force deployment is very similar to what is occuring in CTP - your unit stacks are not that large and are usually spread out to cover your empire during peacetime. If attacked, you have to use valuable time to gather forces to meet the threat. At this stage of the game, civ3's design works pretty well.
But once you have established yourself and start linking with rails, then the only strategy is uberstacking.
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