Yes easy with hindsight I agree, but my main cities were a long way from the spare land and it was easier to expand across the water to the other island early in the game, plus I hadnt met Toni by then. Some of the spare land did have cities but they had been raised to the ground by Toni lol.
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Yeah thats fair enough then. Have you noticed how different the map looks too when you dont have time to stop and place TI's all over? I think these settings are pretty much ideal, an early (effective) war is possible and with good players its very possible it will go to Tanks.
I just played a game with Quimby and we went right upto Economics/Internal Combustion, before i decided to surrender because i ran out of land with 30 cities in Communism, thats my excuse anyway. Its a shame only 5 cities can matter so much, I said if he had more prod. than me id surrender, i had 8000 he had 13000. Although i was in front in science, at the expense of getting average size cities... Good game.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Well i played Quimby, total playtime was around 5 and a half hours.
We met quite early, maybe 100 turns, the first real military contact was Quimby's attempt to land Warriors on one of my isolated islands, but i had Knights there ready. After that i eventually gained naval supremacy with fire triremes and that led to me capturing one of his one-city islands. Later i caught one of his main continent cities unguarded but lost it next turn.
We experienced alot of crashes at this point, and i CTD many times when i was terraforming so it was resynching, so we decided to end game, as a draw to replay or a winner. We swapped maps, had a little chat lol and Quimby agreed i was too far ahead so agreed to me winning.
Thanks for the game Quimby, hopefully we can play to the end next time.Attached FilesCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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EPW, really sorry I didn’t turn up for the game tonight. I was sitting around waiting and lay down for 10 mins at 8.50 as was going to video something at 9.00 GMT. Just woke up and its 12.30 GMT. Just checked lobby lol (didn’t think youd still be waiting though).
I can play any time tomorrow (Thursday) night, just post what time you will be free and I will be there (will set an alarm lol).
Once again, sorry. I was looking forward to the continuation to.
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Toni, sorry ive not been around, its just ive been having continuations with EPW every night. Our game is hotting up now and as EPW says im under the cosh a bit. Not sure about the ‘crushing him’ bit but we will see.
Maq/Q, was that a tournament game / or you just not counting it as an official result because of the crashes / resynchs?
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We decided it was an official win for me and we agreed it would be a waste of time to disgard the result we decided, as i was in front anyway. As i said at the time, if Quimby had more land to expand in for Fascism i would have agreed to a restart of the tie, but at the time we stopped i was in Fascism, had Ocean Faring IIRC and was researching Cavalry, while he was in Theocracy.
When you complete your game with EPW, Barley ill post a decent looking table.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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I sent Daniel a private message a few hours ago, no reply as yet, but it would be good for the Tournament to get everyone involved in matches ASAP.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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